Ejemplo n.º 1
0
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            Camera.Draw(gameTime, null, ref view, ref proj);

            GraphicsDevice.BlendFactor       = new Color(255, 255, 255, 255);
            GraphicsDevice.BlendState        = BlendState.Opaque;
            GraphicsDevice.DepthStencilState = DepthStencilState.Default;
            GraphicsDevice.RasterizerState   = RasterizerState.CullCounterClockwise;
            GraphicsDevice.SamplerStates[0]  = SamplerState.PointWrap;

            GraphicsDevice.SetRenderTarget(RenderTargetMap);
            GraphicsDevice.Clear(Color.Transparent);

            MapVisible.DrawMeshWithoutPart(0, 3, Camera.CameraFrustum, ref view, ref proj);
            NonEuclideanRenderFunctions.DrawPlane(GraphicsDevice, illusion2plane, ref view, ref proj);
            NonEuclideanRenderFunctions.DrawPlane(GraphicsDevice, illusion3plane, ref view, ref proj);

            Teapot.Position = new Vector3(4.32f, 0.76f, -6.73f);
            Teapot.Draw(ref view, ref proj);
            Teapot.Position = new Vector3(-10.764509f, 0f, -19.796597f);
            Teapot.Draw(ref view, ref proj);
            Cup.Position = new Vector3(-6.42751f, 0f, -20.183052f);
            Cup.Draw(ref view, ref proj);

            for (int i = 0; i < 30; i++)
            {
                StairsVisible.Draw(ref view, ref proj);
                StairsVisible.Position.Y += 5.36f;
            }
            StairsVisible.Position.Y = 5.36f;

            GraphicsDevice.SetRenderTarget(NonEuclideanRenders[0]);
            GraphicsDevice.Clear(Color.Transparent);
            Teapot.Position = new Vector3(4.32f, 0.17f, -6.73f);
            Teapot.Draw(ref view, ref proj);

            GraphicsDevice.SetRenderTarget(NonEuclideanRenders[1]);
            GraphicsDevice.Clear(Color.Transparent);
            RoomIllusion1.DrawMeshWithoutPart(0, 3, Camera.CameraFrustum, ref view, ref proj);

            GraphicsDevice.SetRenderTarget(null);

            Skybox.Draw(gameTime, Camera.CameraFrustum, ref view, ref proj);

            _spriteBatch.Begin();
            _spriteBatch.Draw(NonEuclideanRenders[1], new Rectangle(0, 0, 800, 480), Color.White);
            _spriteBatch.Draw(RenderTargetMap, new Rectangle(0, 0, 800, 480), Color.White);
            if (_illusion_visible)
            {
                /*
                 * Vector3 p = Vector3.Transform(new Vector3(3.96f, 0.71f, -6.12f), view *proj);
                 * Vector3 p2 = Vector3.Transform(new Vector3(4.67f, 0.17f, -6.12f), view * proj);
                 *
                 * p += Vector3.One;
                 * p *= 0.5f;
                 * p2 += Vector3.One;
                 * p2 *= 0.5f;
                 * p.X *= 800;
                 * p2.X *= 800;
                 *
                 * p.Y *= 480;
                 * p2.Y *= 480;
                 *
                 * _spriteBatch.Draw(NonEuclideanRenders[0],
                 * new Rectangle((int)p.X, 0,(int) p2.X, 480),
                 * new Rectangle((int)p.X, 0,(int) p2.X, 480), Color.White); ;
                 * if(allowdebugging) Debugger.Break();
                 * _spriteBatch.DrawString(DefaultFont, "Second demonstration visible", new Vector2(10, 460), Color.White);
                 */
            }
            _spriteBatch.DrawString(DefaultFont, "DEBUG: Position = " + Camera.Position, Vector2.One, Color.Black);
            _spriteBatch.End();
            base.Draw(gameTime);
        }