Ejemplo n.º 1
0
        public void HiringAFiredWorkerRemovesRecentWorkerIndicator()
        {
            BoardState       game        = DataTest.SampleGame;
            HireWorkerAction player1Hire = new HireWorkerAction()
            {
                PlayerId = 1
            };

            game = Tick.Apply(game, new List <GameAction> {
                player1Hire, player1Hire
            });

            Assert.AreEqual(0, GameWorkersTest.UnhiredWorkersCount(game), "This test relies on the fact that there are exactly two unhired workers");
            FireWorkerAction fire = new FireWorkerAction()
            {
                PlayerId = 1
            };

            game = Tick.Apply(game, new List <GameAction> {
                fire
            });

            HireWorkerAction player0Hire = new HireWorkerAction()
            {
                PlayerId = 0
            };

            game = Tick.Apply(game, new List <GameAction> {
                player0Hire
            });
            Assert.AreEqual(0, game.Players[1].RecentWorkers.Count);
        }
Ejemplo n.º 2
0
        public void CannotHireWorkerJustFied()
        {
            BoardState       game = DataTest.SampleGame;
            HireWorkerAction hire = new HireWorkerAction()
            {
                PlayerId = 1
            };

            game = Tick.Apply(game, new List <GameAction> {
                hire, hire
            });

            Assert.AreEqual(0, GameWorkersTest.UnhiredWorkersCount(game), "This test relies on the fact that there are exactly two unhired workers");
            FireWorkerAction fire = new FireWorkerAction()
            {
                PlayerId = 1
            };

            game = Tick.Apply(game, new List <GameAction> {
                fire
            });

            Assert.That(game.Players[1].RecentWorkers.Count > 0);
            Assert.AreEqual(1, GameWorkersTest.UnhiredWorkersCount(game));
            game = Tick.Apply(game, new List <GameAction> {
                hire
            });
            Assert.AreEqual(1, GameWorkersTest.UnhiredWorkersCount(game));
        }
Ejemplo n.º 3
0
        public void FireWorkerActionWorks()
        {
            BoardState       game = DataTest.SampleGame;
            FireWorkerAction fire = new FireWorkerAction {
                PlayerId = 0
            };

            game = Tick.Apply(game, new List <GameAction> {
                fire
            });
            Assert.AreEqual(0, GameWorkersTest.GetPlayerWorkers(game, 0).Length);
        }
Ejemplo n.º 4
0
        public void FireWorkerChoosesHighestPaid()
        {
            BoardState       game = DataTest.SampleGame;
            decimal          highestWageBefore = game.Players[1].WorkerIds.Select(w => game.Workers[w]).Max(w => w.Wage);
            FireWorkerAction fire = new FireWorkerAction {
                PlayerId = 1
            };

            game = Tick.Apply(game, new List <GameAction> {
                fire
            });
            decimal highestWageAfter = game.Players[1].WorkerIds.Select(w => game.Workers[w]).Max(w => w.Wage);

            Assert.Greater(highestWageBefore, highestWageAfter);
        }
Ejemplo n.º 5
0
        public void CannotFireIfGameIsNotStarted()
        {
            BoardState game = DataTest.SampleGame;

            game.State = GameState.GameNotStarted;
            FireWorkerAction fire = new FireWorkerAction {
                PlayerId = 0
            };

            int workersBefore = GameWorkersTest.UnhiredWorkersCount(game);

            game = Tick.Apply(game, new List <GameAction> {
                fire
            });
            Assert.AreEqual(workersBefore, GameWorkersTest.UnhiredWorkersCount(game));
        }
Ejemplo n.º 6
0
        public void SerializeItAll()
        {
            JoinAction join = new JoinAction {
                PlayerId = 1, PlayerName = "Test Player"
            };
            HireWorkerAction hire = new HireWorkerAction {
                PlayerId = 2
            };
            FireWorkerAction fire = new FireWorkerAction {
                PlayerId = 3
            };
            ProposeLoanAction propose = new ProposeLoanAction {
                PlayerId = 4, Period = TimeSpan.FromMinutes(1.0), PayBack = 20m, LoanAmount = 15m
            };
            WithdrawProposalAction withdraw = new WithdrawProposalAction {
                PlayerId = 5, ProposalId = 2
            };
            GiveGiftAction gift = new GiveGiftAction {
                PlayerId = 6, ToPlayerId = 2, GiftAmount = 10.2m
            };
            AssignWorkerAction research = new AssignWorkerAction {
                PlayerId = 7, Work = Job.Research, WorkerId = 1
            };
            AssignWorkerAction factory = new AssignWorkerAction {
                PlayerId = 8, Work = Job.Factory, WorkerId = 2
            };
            TakeLoanAction loan = new TakeLoanAction {
                PlayerId = 9, LoanProposalId = 1
            };

            StringBuilder sb = new StringBuilder();

            sb.Append("{\"gameJson\": ");
            sb.Append(DataTest.SampleGame.ToJson());
            sb.Append("\n, \"NoOp\": ");
            sb.Append(new NoOpAction().ToJson());
            sb.Append("\n \"JoinGame\": ");
            sb.Append(join.ToJson());
            sb.Append("\n \"HireWorker\": ");
            sb.Append(hire.ToJson());
            sb.Append("\n \"FireWorker\": ");
            sb.Append(fire.ToJson());
            sb.Append("\n \"ProposeLoan\": ");
            sb.Append(propose.ToJson());
            sb.Append("\n \"WithdrawProposal\": ");
            sb.Append(withdraw.ToJson());
            sb.Append("\n \"GiveGift\": ");
            sb.Append(gift.ToJson());
            sb.Append("\n \"AssignWorkerResearch\": ");
            sb.Append(research.ToJson());
            sb.Append("\n \"AssignWorkerFactory\": ");
            sb.Append(factory.ToJson());
            sb.Append("\n \"TakeLoan\": ");
            sb.Append(loan.ToJson());

            List <GameAction> actions = new List <GameAction> {
                hire, fire, loan
            };
            string            json     = GameAction.SerializeList(actions);
            List <GameAction> fromJson = GameAction.DeserializeList(json);

            List <GameAction> empty = new List <GameAction>();

            json     = GameAction.SerializeList(empty);
            fromJson = GameAction.DeserializeList(json);
        }