public OpenWIndowCommand(FireTeam executor, Window window) : base(executor) { this.window = window; this.executor = executor; executor.teammates[0].GetComponent<Soldier>().AddIPersonListener(this); }
public IntelCommand(FireTeam executor, Vector3 nextPos, Objective intel) : base(executor) { this.targetPos = nextPos; this.intel = intel; this.executor = executor; executor.teammates[0].GetComponent<Soldier>().AddIPersonListener(this); }
public BreachWindowCommand(FireTeam executor, Vector3 nextPos, Window window) : base(executor) { this.targetPos = nextPos; this.window = window; this.executor = executor; executor.teammates[0].GetComponent<Soldier>().AddIPersonListener(this); }
public ClaymoreCommand(FireTeam executor) : base(executor) { }
public MoveCommand(FireTeam executor, Vector3 nextPos) : base(executor) { this.targetPos = nextPos; executor.teammates[0].GetComponent<Teammate>().AddIPersonListener(this); }
// Update is called once per frame void Update() { if(Input.GetMouseButtonDown(1)){ rigthClickPos = new Vector2(Input.mousePosition.x, Screen.height-Input.mousePosition.y); Ray ray = Camera.mainCamera.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if(Physics.Raycast(ray, out hit) && ((hit.transform.tag == "Floor") || (hit.transform.tag == "ClosedDoor") || (hit.transform.tag == "OpenDoor") || (hit.transform.tag == "Hostage") || (hit.transform.tag == "ClosedWindow") || (hit.transform.tag == "OpenWindow"))){ leftClicked = hit; SetAvailableCommands(hit.transform.tag); DrawMenu(rigthClickPos); } } if(Input.GetMouseButtonDown(0)){ if(menuActive){ leftClickPos = new Vector2(Input.mousePosition.x, Screen.height-Input.mousePosition.y); if(leftClickPos.x < menuLeft || leftClickPos.x > menuRigth || leftClickPos.y<menuTop || leftClickPos.y > menuBottom){ menuActive=false; } }else{ Ray ray = Camera.mainCamera.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if(Physics.Raycast(ray, out hit)){ //Debug.Log(hit.transform.tag); if(hit.transform.tag == "Floor"){ CallCommand(CommandEnum.Move, hit); }else{ if(hit.transform.tag == "Fireteam"){ team = hit.transform.parent.GetComponent<FireTeam>(); //Debug.Log(team); }else{ CallCommand(CommandEnum.Move, hit); } } } } } }
// Use this for initialization void Start() { team = GetComponent<FireTeam>(); }
public FragGrenadeCommand(FireTeam executor) : base(executor) { }
public DoorCommand(FireTeam executor, GameObject doorGO) : base(executor) { this.door = doorGO; }
public C4Command(FireTeam executor) : base(executor) { }
public MineCommand(FireTeam executor) : base(executor) { }
public Command(FireTeam fireTeam) { this.fireTeam = fireTeam; commandListeners = new List<ICommand>(); }
public void SetFireTeam(FireTeam ft) { fireTeam = ft; }