public void btn_Right() { Rmove = 1; gameObject.GetComponent <Animator>().SetBool("isMoving", true); gameObject.GetComponent <SpriteRenderer> ().flipX = false; isFacingRight = true; FirePos2.SetActive(false); }
void Update() { if (blue == true) { groundChecker.jump = 60; } else { groundChecker.jump = 40; } if (Input.GetKeyDown(KeyCode.A) || Input.GetKey(KeyCode.A)) { transform.position += Vector3.left * speed * Time.deltaTime; gameObject.GetComponent <Animator> ().SetBool("isMoving", true); gameObject.GetComponent <SpriteRenderer> ().flipX = true; isFacingRight = false; FirePos.SetActive(false); FirePos2.SetActive(true); } if (Input.GetKeyDown(KeyCode.D) || Input.GetKey(KeyCode.D)) { transform.position += Vector3.right * speed * Time.deltaTime; gameObject.GetComponent <Animator>().SetBool("isMoving", true); gameObject.GetComponent <SpriteRenderer> ().flipX = false; isFacingRight = true; FirePos2.SetActive(false); FirePos.SetActive(true); } if (Input.GetKeyUp(KeyCode.A) || Input.GetKeyUp(KeyCode.D)) { gameObject.GetComponent <Animator>().SetBool("isMoving", false); } if (Rmove == 1) { transform.position += Vector3.right * speed * Time.deltaTime; } if (Lmove == 1) { transform.position += Vector3.left * speed * Time.deltaTime; } }