public Item Mutate(Mobile from, int luckChance, Item item) { if (item != null) { if (item is BaseWeapon && 1 > Utility.Random(100)) { item.Delete(); item = new FireHorn(); return(item); } if (item is BaseWeapon || item is BaseArmor) { if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; if (0.80 > Utility.RandomDouble() + (luckChance / 10000)) { weapon.AccuracyLevel = (WeaponAccuracyLevel)GetRandomBonus(luckChance); } if (0.60 > Utility.RandomDouble() + (luckChance / 10000)) { weapon.DamageLevel = (WeaponDamageLevel)GetRandomBonus(luckChance); } if (0.40 > Utility.RandomDouble() + (luckChance / 10000)) { weapon.DurabilityLevel = (WeaponDurabilityLevel)GetRandomBonus(luckChance); } } else if (item is BaseArmor) { BaseArmor armor = (BaseArmor)item; if (0.80 > Utility.RandomDouble() + (luckChance / 10000)) { armor.ProtectionLevel = (ArmorProtectionLevel)GetRandomBonus(luckChance); } if (0.40 > Utility.RandomDouble() + (luckChance / 10000)) { armor.DurabilityLevel = (ArmorDurabilityLevel)GetRandomBonus(luckChance); } } } if (item.Stackable) { item.Amount = m_Quantity.Roll(); } } return(item); }
public Item Mutate( Mobile from, int luckChance, Item item ) { if ( item != null ) { if ( item is BaseWeapon && 1 > Utility.Random( 100 ) ) { item.Delete(); item = new FireHorn(); return item; } if ( item is BaseWeapon || item is BaseArmor || item is BaseJewel || item is BaseHat ) { int bonusProps = GetBonusProperties(); if ( bonusProps < m_MaxProps && LootPack.CheckLuck( luckChance ) ) ++bonusProps; int props = 1 + bonusProps; // Make sure we're not spawning items with 6 properties. if ( props > m_MaxProps ) props = m_MaxProps; if ( item is BaseWeapon ) BaseRunicTool.ApplyAttributesTo( (BaseWeapon) item, false, luckChance, props, m_MinIntensity, m_MaxIntensity ); else if ( item is BaseArmor ) BaseRunicTool.ApplyAttributesTo( (BaseArmor) item, false, luckChance, props, m_MinIntensity, m_MaxIntensity ); else if ( item is BaseJewel ) BaseRunicTool.ApplyAttributesTo( (BaseJewel) item, false, luckChance, props, m_MinIntensity, m_MaxIntensity ); else if ( item is BaseHat ) BaseRunicTool.ApplyAttributesTo( (BaseHat) item, false, luckChance, props, m_MinIntensity, m_MaxIntensity ); } else if ( item is BaseInstrument ) { SlayerName slayer = SlayerName.None; slayer = BaseRunicTool.GetRandomSlayer(); if ( slayer == SlayerName.None ) { item.Delete(); return null; } BaseInstrument instr = (BaseInstrument) item; instr.Slayer = slayer; } if ( item.Stackable ) item.Amount = m_Quantity.Roll(); } return item; }
public Item Mutate(IEntity from, int luckChance, Item item) { if (item != null) { if (item is BaseWeapon && 1 > Utility.Random(100)) { item.Delete(); item = new FireHorn(); return(item); } if (StandardLootItem && (item is BaseWeapon || item is BaseArmor || item is BaseJewel || item is BaseHat)) { // Try to generate a random item based on the creature killed if (from is BaseCreature creature) { if (RandomItemGenerator.GenerateRandomItem(item, creature.LastKiller, creature)) { return(item); } } } else if (item is BaseInstrument instr) { SlayerName slayer = SlayerName.None; slayer = BaseRunicTool.GetRandomSlayer(); if (slayer == SlayerName.None) { instr.Delete(); return(null); } instr.Quality = ItemQuality.Normal; instr.Slayer = slayer; } if (item.Stackable) { item.Amount = Quantity.Roll(); } } return(item); }
public Item Mutate(Mobile from, int luckChance, Item item) { if (item != null) { if (item is BaseWeapon && 1 > Utility.Random(100)) { item.Delete(); item = new FireHorn(); return(item); } if (item.Stackable) { item.Amount = m_Quantity.Roll(); } } return(item); }
public Item Mutate(Mobile from, Item item) { if (item != null && !(item is BaseWand)) { if (item is BaseWeapon && 1 > Utility.Random(100)) { item.Delete(); item = new FireHorn(); return(item); } if (item is BaseWeapon || item is BaseArmor || item is BaseJewel || item is BaseHat) { if (item is BaseWeapon) { var weapon = (BaseWeapon)item; if (55 > Utility.Random(100)) { weapon.AccuracyLevel = (WeaponAccuracyLevel)GetRandomOldBonus(); } if (45 > Utility.Random(100)) { int damageLevel = GetRandomOldBonus(); if (PseudoSeerStone.Instance != null && PseudoSeerStone.Instance._HighestDamageLevelSpawn < damageLevel) { if (damageLevel == 5 && PseudoSeerStone.ReplaceVanqWithSkillScrolls) { return(PuzzleChest.CreateRandomSkillScroll()); } int platAmount = PseudoSeerStone.PlatinumPerMissedDamageLevel * (damageLevel - PseudoSeerStone.Instance._HighestDamageLevelSpawn); if (platAmount > 0) { return(new Platinum(platAmount)); } damageLevel = PseudoSeerStone.Instance._HighestDamageLevelSpawn; } weapon.DamageLevel = (WeaponDamageLevel)damageLevel; } if (25 > Utility.Random(100)) { weapon.DurabilityLevel = (WeaponDurabilityLevel)GetRandomOldBonus(); } if (5 > Utility.Random(100)) { weapon.Slayer = SlayerName.Silver; } if (1 > Utility.Random(1000) || (weapon.AccuracyLevel == 0 && weapon.DamageLevel == 0 && weapon.DurabilityLevel == 0 && weapon.Slayer == SlayerName.None && 5 > Utility.Random(100))) { weapon.Slayer = from != null?SlayerGroup.GetLootSlayerType(from.GetType()) : BaseRunicTool.GetRandomSlayer(); } if (weapon.AccuracyLevel == 0 && weapon.DamageLevel == 0 && weapon.DurabilityLevel == 0 && weapon.Slayer == SlayerName.None) { weapon.Identified = true; } } else if (item is BaseArmor) { var armor = (BaseArmor)item; if (55 > Utility.Random(100)) { armor.ProtectionLevel = (ArmorProtectionLevel)GetRandomOldBonus(); } if (25 > Utility.Random(100)) { armor.Durability = (ArmorDurabilityLevel)GetRandomOldBonus(); } if (armor.ProtectionLevel == 0 && armor.Durability == 0) { armor.Identified = true; } } } else if (item is BaseInstrument) { SlayerName slayer = from == null || from.EraAOS ? BaseRunicTool.GetRandomSlayer() : SlayerGroup.GetLootSlayerType(from.GetType()); var instr = (BaseInstrument)item; instr.Quality = InstrumentQuality.Regular; instr.Slayer = slayer; } else if (item is Spellbook) //Randomize spellbook { var book = item as Spellbook; if (MaxIntensity == 100 && MinIntensity / 1000.0 > Utility.RandomDouble()) { book.LootType = LootType.Blessed; } if (MaxIntensity == 100 && MinIntensity >= 50 && (MinIntensity / 3000.0 > Utility.RandomDouble())) { book.Dyable = true; } int rnd = Utility.RandomMinMax(MinIntensity, MaxIntensity); var circle = (int)((rnd / 12.5) + 1.0); if (circle >= 8 && 0.33 > Utility.RandomDouble()) { book.Content = ulong.MaxValue; } else { circle = Math.Min(circle, 8); //do we fill this circle? for (int i = 0; i < circle; i++) { if (Utility.RandomBool()) { book.Content |= (ulong)Utility.Random(0x100) << (i * 8); } } } } if (item.Stackable) { // Note: do not check hits max here if you want to multiply against gold // the max hits have not been set when this function is called // The inital loot is added to the BaseCreature before the attributes are set // for the specific mob type if (item is Gold) { item.Amount = (int)Math.Ceiling(Quantity.Roll() * DynamicSettingsController.GoldMulti); } else { item.Amount = Quantity.Roll(); } } } return(item); }
public Item Mutate(Mobile from, int luckChance, Item item) { if (item != null) { if (item is BaseWeapon && 1 > Utility.Random(100)) { item.Delete(); item = new FireHorn(); return(item); } if (item is BaseWeapon || item is BaseArmor || item is BaseJewel || item is BaseHat) { if (Core.AOS) { int bonusProps = GetBonusProperties(); int min = m_MinIntensity; int max = m_MaxIntensity; if (bonusProps < m_MaxProps && LootPack.CheckLuck(luckChance)) { ++bonusProps; } int props = 1 + bonusProps; // Make sure we're not spawning items with 6 properties. if (props > m_MaxProps) { props = m_MaxProps; } // Try to generate a new random item if (from is BaseCreature) { if (RandomItemGenerator.GenerateRandomItem(item, ((BaseCreature)from).LastKiller, (BaseCreature)from)) { return(item); } } else if (RandomItemGenerator.GenerateRandomItem(item, null, null)) { return(item); } // Otherwise use the older style random generation if (item is BaseWeapon) { BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, false, luckChance, props, m_MinIntensity, m_MaxIntensity); } else if (item is BaseArmor) { BaseRunicTool.ApplyAttributesTo((BaseArmor)item, false, luckChance, props, m_MinIntensity, m_MaxIntensity); } else if (item is BaseJewel) { BaseRunicTool.ApplyAttributesTo((BaseJewel)item, false, luckChance, props, m_MinIntensity, m_MaxIntensity); } else if (item is BaseHat) { BaseRunicTool.ApplyAttributesTo((BaseHat)item, false, luckChance, props, m_MinIntensity, m_MaxIntensity); } } else // not aos { if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; if (80 > Utility.Random(100)) { weapon.AccuracyLevel = (WeaponAccuracyLevel)GetRandomOldBonus(); } if (60 > Utility.Random(100)) { weapon.DamageLevel = (WeaponDamageLevel)GetRandomOldBonus(); } if (40 > Utility.Random(100)) { weapon.DurabilityLevel = (WeaponDurabilityLevel)GetRandomOldBonus(); } if (5 > Utility.Random(100)) { weapon.Slayer = SlayerName.Silver; } if (from != null && weapon.AccuracyLevel == 0 && weapon.DamageLevel == 0 && weapon.DurabilityLevel == 0 && weapon.Slayer == SlayerName.None && 5 > Utility.Random(100)) { weapon.Slayer = SlayerGroup.GetLootSlayerType(from.GetType()); } } else if (item is BaseArmor) { BaseArmor armor = (BaseArmor)item; if (80 > Utility.Random(100)) { armor.ProtectionLevel = (ArmorProtectionLevel)GetRandomOldBonus(); } if (40 > Utility.Random(100)) { armor.Durability = (ArmorDurabilityLevel)GetRandomOldBonus(); } } } } else if (item is BaseInstrument) { SlayerName slayer = SlayerName.None; if (Core.AOS) { slayer = BaseRunicTool.GetRandomSlayer(); } else { slayer = SlayerGroup.GetLootSlayerType(from.GetType()); } if (slayer == SlayerName.None) { item.Delete(); return(null); } BaseInstrument instr = (BaseInstrument)item; instr.Quality = InstrumentQuality.Regular; instr.Slayer = slayer; } if (item.Stackable) { item.Amount = m_Quantity.Roll(); } } return(item); }
public Item Mutate(Mobile from, int luckChance, Item item) { if (item != null) { if (item is BaseWeapon && 1 > Utility.Random(100)) { item.Delete(); item = new FireHorn(); return(item); } if (item is BaseWeapon || item is BaseArmor || item is BaseJewel || item is BaseHat || item is BaseEarrings) { if (Core.AOS) { int bonusProps = GetBonusProperties(); int min = m_MinIntensity; int max = m_MaxIntensity; if (bonusProps < m_MaxProps && LootPack.CheckLuck(luckChance)) { ++bonusProps; } int props = 1 + bonusProps; // Make sure we're not spawning items with too many properties. if (props > m_MaxProps) { props = m_MaxProps; } if (item is BaseWeapon) { BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, false, luckChance, props, m_MinIntensity, m_MaxIntensity); } else if (item is BaseArmor) { BaseRunicTool.ApplyAttributesTo((BaseArmor)item, false, luckChance, props, m_MinIntensity, m_MaxIntensity); } else if (item is BaseJewel) { BaseRunicTool.ApplyAttributesTo((BaseJewel)item, false, luckChance, props, m_MinIntensity, m_MaxIntensity); } else if (item is BaseHat) { BaseRunicTool.ApplyAttributesTo((BaseHat)item, false, luckChance, props, m_MinIntensity, m_MaxIntensity); } else if (item is BaseEarrings) { BaseRunicTool.ApplyAttributesTo((BaseEarrings)item, false, luckChance, props, m_MinIntensity, m_MaxIntensity); } if (bonusProps >= 5 || item is BaseEarrings) //Item is epic and should be cursed 95% chance { if (Utility.RandomDouble() > .05) { item.LootType = LootType.Cursed; } } } else // not aos { if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; if (80 > Utility.Random(100)) { weapon.AccuracyLevel = (WeaponAccuracyLevel)GetRandomOldBonus(); } if (60 > Utility.Random(100)) { weapon.DamageLevel = (WeaponDamageLevel)GetRandomOldBonus(); } if (40 > Utility.Random(100)) { weapon.DurabilityLevel = (WeaponDurabilityLevel)GetRandomOldBonus(); } if (5 > Utility.Random(100)) { weapon.Slayer = SlayerName.Silver; } if (from != null && weapon.AccuracyLevel == 0 && weapon.DamageLevel == 0 && weapon.DurabilityLevel == 0 && weapon.Slayer == SlayerName.None && 5 > Utility.Random(100)) { weapon.Slayer = SlayerGroup.GetLootSlayerType(from.GetType()); } } else if (item is BaseArmor) { BaseArmor armor = (BaseArmor)item; if (80 > Utility.Random(100)) { armor.ProtectionLevel = (ArmorProtectionLevel)GetRandomOldBonus(); } if (40 > Utility.Random(100)) { armor.Durability = (ArmorDurabilityLevel)GetRandomOldBonus(); } } } } else if (item is BaseInstrument) { SlayerName slayer = SlayerName.None; if (Core.AOS) { slayer = BaseRunicTool.GetRandomSlayer(); } else { slayer = SlayerGroup.GetLootSlayerType(from.GetType()); } if (slayer == SlayerName.None) { item.Delete(); return(null); } BaseInstrument instr = (BaseInstrument)item; instr.Quality = InstrumentQuality.Regular; if (instr.Slayer == SlayerName.None) { instr.Slayer = slayer; } else { instr.Slayer2 = slayer; } if (instr.Slayer2 != SlayerName.None) { if (Utility.RandomDouble() > .05) { item.LootType = LootType.Cursed; } } } if (item.Stackable) { item.Amount = m_Quantity.Roll(); } } return(item); }
public Item Mutate(Mobile from, int luckChance, Item item) { if (item != null && !(item is BaseWand)) { if (item is BaseWeapon && 1 > Utility.Random(100)) { item.Delete(); item = new FireHorn(); return(item); } if (item is BaseWeapon || item is BaseArmor || item is BaseJewel || item is BaseHat) { /* * if ( Core.AOS ) * { * int bonusProps = GetBonusProperties(); * int min = m_MinIntensity; * int max = m_MaxIntensity; * * if ( bonusProps < m_MaxProps && LootPack.CheckLuck( luckChance ) ) ++bonusProps; * * int props = 1 + bonusProps; * * // Make sure we're not spawning items with 6 properties. * if ( props > m_MaxProps ) * props = m_MaxProps; * * if ( item is BaseWeapon ) * BaseRunicTool.ApplyAttributesTo( (BaseWeapon)item, false, luckChance, props, m_MinIntensity, m_MaxIntensity ); * else if ( item is BaseArmor ) * BaseRunicTool.ApplyAttributesTo( (BaseArmor)item, false, luckChance, props, m_MinIntensity, m_MaxIntensity ); * else if ( item is BaseJewel ) * BaseRunicTool.ApplyAttributesTo( (BaseJewel)item, false, luckChance, props, m_MinIntensity, m_MaxIntensity ); * else if ( item is BaseHat ) * BaseRunicTool.ApplyAttributesTo( (BaseHat)item, false, luckChance, props, m_MinIntensity, m_MaxIntensity ); * } * else // not aos * { */ if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; if (55 > Utility.Random(100)) { weapon.AccuracyLevel = (WeaponAccuracyLevel)GetRandomOldBonus(); } if (45 > Utility.Random(100)) { weapon.DamageLevel = (WeaponDamageLevel)GetRandomOldBonus(); } if (25 > Utility.Random(100)) { weapon.DurabilityLevel = (WeaponDurabilityLevel)GetRandomOldBonus(); } if (5 > Utility.Random(100)) { weapon.Slayer = SlayerName.Silver; } if (1 > Utility.Random(1000) || (weapon.AccuracyLevel == 0 && weapon.DamageLevel == 0 && weapon.DurabilityLevel == 0 && weapon.Slayer == SlayerName.None && 5 > Utility.Random(100))) { if (from != null) { weapon.Slayer = SlayerGroup.GetLootSlayerType(from.GetType()); } else { weapon.Slayer = BaseRunicTool.GetRandomSlayer(); } } } else if (item is BaseArmor) { BaseArmor armor = (BaseArmor)item; if (55 > Utility.Random(100)) { armor.ProtectionLevel = (ArmorProtectionLevel)GetRandomOldBonus(); } if (25 > Utility.Random(100)) { armor.Durability = (ArmorDurabilityLevel)GetRandomOldBonus(); } } //} } else if (item is BaseInstrument) { SlayerName slayer = SlayerName.None; if (/*Core.AOS ||*/ from == null) { slayer = BaseRunicTool.GetRandomSlayer(); } else { slayer = SlayerGroup.GetLootSlayerType(from.GetType()); } /* * if ( slayer == SlayerName.None ) * { * item.Delete(); * return null; * } */ BaseInstrument instr = (BaseInstrument)item; instr.Quality = InstrumentQuality.Regular; instr.Slayer = slayer; } if (item.Stackable) { item.Amount = m_Quantity.Roll(); } } return(item); }
public Item Mutate(Mobile from, int luckChance, Item item) { if (item != null) { if (item is BaseWeapon && 1 > Utility.Random(100)) { item.Delete(); item = new FireHorn(); return(item); } if (item is BaseWeapon || item is BaseArmor || item is BaseJewel || item is BaseHat) { if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; if (80 > Utility.Random(100)) { weapon.AccuracyLevel = (WeaponAccuracyLevel)GetRandomOldBonus(); } if (60 > Utility.Random(100)) { weapon.DamageLevel = (WeaponDamageLevel)GetRandomOldBonus(); } if (40 > Utility.Random(100)) { weapon.DurabilityLevel = (WeaponDurabilityLevel)GetRandomOldBonus(); } if (5 > Utility.Random(100)) { weapon.Slayer = SlayerName.Silver; } if (from != null && weapon.AccuracyLevel == 0 && weapon.DamageLevel == 0 && weapon.DurabilityLevel == 0 && weapon.Slayer == SlayerName.None && 5 > Utility.Random(100)) { weapon.Slayer = SlayerGroup.GetLootSlayerType(from.GetType()); } } else if (item is BaseArmor) { BaseArmor armor = (BaseArmor)item; if (80 > Utility.Random(100)) { armor.ProtectionLevel = (ArmorProtectionLevel)GetRandomOldBonus(); } if (40 > Utility.Random(100)) { armor.Durability = (ArmorDurabilityLevel)GetRandomOldBonus(); } } } else if (item is BaseInstrument) { SlayerName slayer = SlayerName.None; slayer = SlayerGroup.GetLootSlayerType(from.GetType()); if (slayer == SlayerName.None) { item.Delete(); return(null); } BaseInstrument instr = (BaseInstrument)item; instr.Quality = InstrumentQuality.Regular; instr.Slayer = slayer; } if (item.Stackable) { item.Amount = m_Quantity.Roll(); } } return(item); }
public Item Mutate(Mobile from, int luckChance, Item item) { if (item != null) { if (item is BaseWeapon && Utility.Random(100) < 1) { item.Delete(); item = new FireHorn(); return(item); } if (item is BaseWeapon || item is BaseArmor || item is BaseJewel || item is BaseHat) { if (Core.AOS) { var bonusProps = GetBonusProperties(); var min = MinIntensity; var max = MaxIntensity; if (bonusProps < MaxProps && LootPack.CheckLuck(luckChance)) { ++bonusProps; } var props = 1 + bonusProps; // Make sure we're not spawning items with 6 properties. if (props > MaxProps) { props = MaxProps; } if (item is BaseWeapon weapon) { BaseRunicTool.ApplyAttributesTo(weapon, false, luckChance, props, MinIntensity, MaxIntensity); } else if (item is BaseArmor armor) { BaseRunicTool.ApplyAttributesTo(armor, false, luckChance, props, MinIntensity, MaxIntensity); } else if (item is BaseJewel jewel) { BaseRunicTool.ApplyAttributesTo(jewel, false, luckChance, props, MinIntensity, MaxIntensity); } else { BaseRunicTool.ApplyAttributesTo( (BaseHat)item, false, luckChance, props, MinIntensity, MaxIntensity ); } } else // not aos { if (item is BaseWeapon weapon) { if (Utility.Random(100) < 80) { weapon.AccuracyLevel = (WeaponAccuracyLevel)GetRandomOldBonus(); } if (Utility.Random(100) < 60) { weapon.DamageLevel = (WeaponDamageLevel)GetRandomOldBonus(); } if (Utility.Random(100) < 40) { weapon.DurabilityLevel = (WeaponDurabilityLevel)GetRandomOldBonus(); } if (Utility.Random(100) < 5) { weapon.Slayer = SlayerName.Silver; } if (from != null && weapon.AccuracyLevel == 0 && weapon.DamageLevel == 0 && weapon.DurabilityLevel == 0 && weapon.Slayer == SlayerName.None && Utility.Random(100) < 5) { weapon.Slayer = SlayerGroup.GetLootSlayerType(from.GetType()); } } else if (item is BaseArmor armor) { if (Utility.Random(100) < 80) { armor.ProtectionLevel = (ArmorProtectionLevel)GetRandomOldBonus(); } if (Utility.Random(100) < 40) { armor.Durability = (ArmorDurabilityLevel)GetRandomOldBonus(); } } } } else if (item is BaseInstrument instr) { SlayerName slayer; if (Core.AOS) { slayer = BaseRunicTool.GetRandomSlayer(); } else { slayer = SlayerGroup.GetLootSlayerType(from.GetType()); } if (slayer == SlayerName.None) { instr.Delete(); return(null); } instr.Quality = InstrumentQuality.Regular; instr.Slayer = slayer; } if (item.Stackable) { item.Amount = Quantity.Roll(); } } return(item); }
public Item Mutate(Mobile from, int luckChance, Item item) { if (item != null) { if (item is BaseWeapon && 1 > Utility.Random(100)) { item.Delete(); item = new FireHorn(); return(item); } if (item is BaseWeapon || item is BaseArmor || item is BaseJewel) { if (Core.AOS) { int bonusProps = GetBonusProperties(); if (bonusProps < m_MaxProps && LootPack.CheckLuck(luckChance)) { ++bonusProps; } int props = 1 + bonusProps; if (item is BaseWeapon) { BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, false, luckChance, props, m_MinIntensity, m_MaxIntensity); } else if (item is BaseArmor) { BaseRunicTool.ApplyAttributesTo((BaseArmor)item, false, luckChance, props, m_MinIntensity, m_MaxIntensity); } else if (item is BaseJewel) { BaseRunicTool.ApplyAttributesTo((BaseJewel)item, false, luckChance, props, m_MinIntensity, m_MaxIntensity); } } else // not aos { if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; if (80 > Utility.Random(100)) { weapon.AccuracyLevel = (WeaponAccuracyLevel)GetRandomOldBonus(); } if (60 > Utility.Random(100)) { weapon.DamageLevel = (WeaponDamageLevel)GetRandomOldBonus(); } if (40 > Utility.Random(100)) { weapon.DurabilityLevel = (WeaponDurabilityLevel)GetRandomOldBonus(); } if (5 > Utility.Random(100)) { weapon.Slayer = SlayerName.Silver; } if (weapon.AccuracyLevel == 0 && weapon.DamageLevel == 0 && weapon.DurabilityLevel == 0 && weapon.Slayer == SlayerName.None && 5 > Utility.Random(100)) { weapon.Slayer = SlayerGroup.GetLootSlayerType(from.GetType()); } } else if (item is BaseArmor) { BaseArmor armor = (BaseArmor)item; if (80 > Utility.Random(100)) { armor.ProtectionLevel = (ArmorProtectionLevel)GetRandomOldBonus(); } if (40 > Utility.Random(100)) { armor.Durability = (ArmorDurabilityLevel)GetRandomOldBonus(); } } } } else if (item is BaseInstrument) { SlayerName slayer = SlayerName.None; if (Core.AOS) { slayer = BaseRunicTool.GetRandomSlayer(); } else { slayer = SlayerGroup.GetLootSlayerType(from.GetType()); } if (slayer == SlayerName.None) { item.Delete(); return(null); } BaseInstrument instr = (BaseInstrument)item; instr.Quality = InstrumentQuality.Regular; instr.Slayer = slayer; } if (item.Stackable) { item.Amount = m_Quantity.Roll(); } } return(item); }
public Item Mutate(Mobile from, int luckChance, Item item) { if (item != null) { if (item is BaseWeapon && 1 > Utility.Random(100)) { item.Delete(); item = new FireHorn(); return(item); } if (item is BaseWeapon || item is BaseArmor || item is BaseJewel || item is BaseHat) { // Try to generate a new random item based on the creature killed if (RandomItemGenerator.Enabled && from is BaseCreature) { if (RandomItemGenerator.GenerateRandomItem(item, ((BaseCreature)from).LastKiller, (BaseCreature)from)) { return(item); } } int bonusProps = GetBonusProperties(); int min = m_MinIntensity; int max = m_MaxIntensity; if (bonusProps < m_MaxProps && LootPack.CheckLuck(luckChance)) { ++bonusProps; } int props = 1 + bonusProps; // Make sure we're not spawning items with 6 properties. if (props > m_MaxProps) { props = m_MaxProps; } // Use the older style random generation if (item is BaseWeapon) { BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, false, luckChance, props, m_MinIntensity, m_MaxIntensity); } else if (item is BaseArmor) { BaseRunicTool.ApplyAttributesTo((BaseArmor)item, false, luckChance, props, m_MinIntensity, m_MaxIntensity); } else if (item is BaseJewel) { BaseRunicTool.ApplyAttributesTo((BaseJewel)item, false, luckChance, props, m_MinIntensity, m_MaxIntensity); } else if (item is BaseHat) { BaseRunicTool.ApplyAttributesTo((BaseHat)item, false, luckChance, props, m_MinIntensity, m_MaxIntensity); } } else if (item is BaseInstrument) { SlayerName slayer = SlayerName.None; slayer = BaseRunicTool.GetRandomSlayer(); if (slayer == SlayerName.None) { item.Delete(); return(null); } BaseInstrument instr = (BaseInstrument)item; instr.Quality = ItemQuality.Normal; instr.Slayer = slayer; } if (item.Stackable) { item.Amount = m_Quantity.Roll(); } } return(item); }
public Item Mutate(Mobile m, int luckChance, Item item, int index, int itemIndex) { if (item != null) { //Console.WriteLine("Mutate: Existance Check Passed"); if (item is BaseWeapon && 1 > Utility.Random(100)) { //Console.WriteLine("Mutate: Created Fire Horn"); item.Delete(); item = new FireHorn(); return(item); } if (item is BaseWeapon || item is BaseArmor || item is BaseJewel || item is BaseHat) { int m_MinIntensity = m_Entries[index].AttributeAmount; int m_MaxIntensity = (int)m_Entries[index].AttributeChance + (int)m_Entries[index].AttributeAmount; //Console.WriteLine("Mutate: Intensity ({0},{1})", m_MinIntensity, m_MaxIntensity); if (Core.AOS) { //Console.WriteLine("Mutate: -(AOS)-"); int bonusProps = Custom.ItemProps.BonusCount(item); //GetBonusProperties(); //int min = m_MinIntensity; //int max = m_MaxIntensity; int m_MaxProps = m_Entries[index].AttributeAmount; //Console.WriteLine("Mutate: Current Props {0} :: Max Props {1}", bonusProps, m_MaxProps); if (bonusProps < m_MaxProps)// && LootPack.CheckLuck(luckChance)) { ++bonusProps; } int props = 1 + bonusProps; // Make sure we're not spawning items with to many properties. if (props > m_MaxProps) { props = m_MaxProps; } //Console.WriteLine("Mutate: Prop Check Passed"); if (item is BaseWeapon) { BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, false, luckChance, props, m_MinIntensity, m_MaxIntensity); } else if (item is BaseArmor) { BaseRunicTool.ApplyAttributesTo((BaseArmor)item, false, luckChance, props, m_MinIntensity, m_MaxIntensity); } else if (item is BaseJewel) { BaseRunicTool.ApplyAttributesTo((BaseJewel)item, false, luckChance, props, m_MinIntensity, m_MaxIntensity); } else if (item is BaseHat) { BaseRunicTool.ApplyAttributesTo((BaseHat)item, false, luckChance, props, m_MinIntensity, m_MaxIntensity); } } else // not aos { if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; if (80 > Utility.Random(100)) { weapon.AccuracyLevel = (WeaponAccuracyLevel)GetRandomOldBonus(m_MinIntensity, m_MaxIntensity); } if (60 > Utility.Random(100)) { weapon.DamageLevel = (WeaponDamageLevel)GetRandomOldBonus(m_MinIntensity, m_MaxIntensity); } if (40 > Utility.Random(100)) { weapon.DurabilityLevel = (WeaponDurabilityLevel)GetRandomOldBonus(m_MinIntensity, m_MaxIntensity); } if (5 > Utility.Random(100)) { weapon.Slayer = SlayerName.Silver; } if (m != null && weapon.AccuracyLevel == 0 && weapon.DamageLevel == 0 && weapon.DurabilityLevel == 0 && weapon.Slayer == SlayerName.None && 5 > Utility.Random(100)) { weapon.Slayer = SlayerGroup.GetLootSlayerType(m.GetType()); } } else if (item is BaseArmor) { BaseArmor armor = (BaseArmor)item; if (80 > Utility.Random(100)) { armor.ProtectionLevel = (ArmorProtectionLevel)GetRandomOldBonus(m_MinIntensity, m_MaxIntensity); } if (40 > Utility.Random(100)) { armor.Durability = (ArmorDurabilityLevel)GetRandomOldBonus(m_MinIntensity, m_MaxIntensity); } } } } else if (item is BaseInstrument) { SlayerName slayer = SlayerName.None; if (Core.AOS) { slayer = BaseRunicTool.GetRandomSlayer(); } else { slayer = SlayerGroup.GetLootSlayerType(m.GetType()); } if (slayer == SlayerName.None) { item.Delete(); return(null); } BaseInstrument instr = (BaseInstrument)item; instr.Quality = InstrumentQuality.Regular; instr.Slayer = slayer; } if (item.Stackable) { item.Amount = m_Entries[index].DropAmount; //m_Quantity.Roll(); } } return(item); }