Ejemplo n.º 1
0
	// Use this for initialization
	void Start () {
		name = npc.tag.Substring (0, npc.tag.Length - 1);
		//this.npc = GameObject.FindGameObjectWithTag ("Enemy");

		if (name == "Skeleton") {
			this.skel = this.npc.GetComponent<Skeleton_controller_2> ();
			this.resize_health = Mathf.Pow(this.skel.actual_health / this.skel.health, -1);
		} 
		else if (name == "FireDemon" || name == "IceDemon" || name == "MiniIceDemon") {
			this.demon = this.npc.GetComponent<FireDemon_Controller> ();
			this.resize_health = Mathf.Pow(this.demon.actual_health / this.demon.health, -1);
		}
		else if(this.npc.tag == "IceGolem"){
			this.golem = this.npc.GetComponent<Ice_Golem_controller> ();
			this.resize_health = Mathf.Pow(this.golem.actual_health / this.golem.health, -1);
		}
		else if(this.npc.tag == "Boss"){
			this.boss = this.npc.GetComponent<Skeleton_boss_controller> ();
			this.resize_health = Mathf.Pow(this.boss.health / this.boss.total_health, -1);
		}

		// ADD TEXTURES
		this.HealthTexture = Resources.Load<Texture2D>("NPC/NPCbar_health");
		this.HealthBarTexture = Resources.Load<Texture2D>("NPC/NPCbar");
		
		this.health = 0f;
		
	}
Ejemplo n.º 2
0
	// Use this for initialization
	void Start () {
		stage = GameObject.FindGameObjectWithTag ("GameController").GetComponent<StageController> ();
		stage.deactive_Stage (3);

		player = GameObject.FindGameObjectWithTag ("Player");
		music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> ();

		demon_anim = demon.GetComponent<FireDemon_Controller> ();
		move_script = player.GetComponent <ClickToMove_lvl2> ();
		skill_script = player.GetComponent <Skill_Controller> ();
		
		move_script.enabled = false;
		skill_script.enabled = false;
	}