private Vector GetLocalTotalVector(FiniteElementRectangleEdge FiniteElementRectangleEdge, Vector load)
        {
            Vector vector = new Vector(4);

            vector[1] = vector[3] = (load[2] * FiniteElementRectangleEdge.Length()) / 2.0;
            vector[0] = vector[2] = (load[0] * FiniteElementRectangleEdge.Length()) / 2.0;
            return(vector);
        }
 private Vector GetLocalTotalVector(FiniteElementRectangleEdge FiniteElementRectangleEdge, Vector load)
 {
     Vector vector = new Vector(4);
     vector[1] = vector[3] = (load[2] * FiniteElementRectangleEdge.Length()) / 2.0;
     vector[0] = vector[2] = (load[0] * FiniteElementRectangleEdge.Length()) / 2.0;
     return vector;
 }