Ejemplo n.º 1
0
        private FAState GetOptimalState(FAState sourceState, IEnumerable <FATransition> filterTransition, FiniteAutomata DFA)
        {
            FAState selectedState = null;
            IEnumerable <FAState> finalStateFilter = filterTransition.SelectMany(x => x.ToState.Where(y => y.IsFinalState));

            if (finalStateFilter.Count() == 1)
            {
                selectedState = finalStateFilter.First();
            }
            else
            {
                bool xLoop = filterTransition.All(x => x.FromState == sourceState &&
                                                  x.ToState.Any(y => y.StateName == sourceState.StateName) &&
                                                  x.FromState.IsFinalState);
                if (xLoop)
                {
                    string  emptySName = "Empty";
                    FAState emptySet   = new FAState(emptySName);
                    if (!DFA.States.Any(x => x.StateName == emptySet.StateName))
                    {
                        _ = DFA.AddState(emptySet);

                        foreach (char symbol in DFA.Alphabet)
                        {
                            _ = DFA.AddTransition(symbol, emptySName, emptySName);
                        }
                    }
                    selectedState = emptySet;
                    return(selectedState);
                }

                IEnumerable <FAState> selfRefStates = filterTransition.Where(x => x.ToState.Any(y => y == sourceState && x.FromState == sourceState) && !x.Direction)
                                                      .Select(x => x.FromState);
                FAState selfRefSt = selfRefStates.FirstOrDefault();
                if (selfRefSt != null)
                {
                    FAState updState = new FAState(selfRefSt.StateName, selfRefSt.IsInitialState);
                    DFA.UpdateState(updState);
                    selectedState = updState;
                    return(selectedState);
                }


                IEnumerable <FAState> selfReferenceFilter = filterTransition.SelectMany(x => x.ToState.Where(y => y != sourceState));
                if (selfReferenceFilter.Count() == 1)
                {
                    selectedState = selfReferenceFilter.First();
                }
                else
                {
                    selectedState = filterTransition.First().FromState;
                }
            }

            return(selectedState);
        }
Ejemplo n.º 2
0
        public void Should_ReturnTrue_When_UpdateState_WithFAState()
        {
            List <char> alphabet = new List <char>()
            {
                'a'
            };
            FiniteAutomata automata = new FiniteAutomata(FiniteAutomataType.TwoWayDFA, alphabet);
            FAState        state    = new FAState("State Name", isInitialState: true, isFinalState: true);

            automata.AddState(state);
            state = new FAState("State Name", isInitialState: true, isFinalState: false);
            Assert.True(automata.UpdateState(state));
        }