public void ShowTutorialPopup(Finishers finisher)
    {
        switch (finisher)
        {
        case Finishers.Siphoning:
            activePopup = SiphoningPopup;
            break;

        case Finishers.FlameSword:
            activePopup = FlameSwordPopup;
            break;

        case Finishers.Flamethrower:
            activePopup = FlamethrowerPopup;
            break;

        case Finishers.FlameAOE:
            activePopup = FlameAOEPopup;
            break;

        case Finishers.FrostAOE:
            activePopup = FrostAOEPopup;
            break;
        }
        activePopup.SetActive(true);
    }
        public void OnPlayerFinish(Player player)
        {
            player.Finished = true;
            Finishers.Add(player);

            if (player.InputType == InputType.Player)
            {
                UserInterface.GetControllerAsType <InGameUIController>().OnPlayerFinish(player);
            }
        }