public void ShowTutorialPopup(Finishers finisher) { switch (finisher) { case Finishers.Siphoning: activePopup = SiphoningPopup; break; case Finishers.FlameSword: activePopup = FlameSwordPopup; break; case Finishers.Flamethrower: activePopup = FlamethrowerPopup; break; case Finishers.FlameAOE: activePopup = FlameAOEPopup; break; case Finishers.FrostAOE: activePopup = FrostAOEPopup; break; } activePopup.SetActive(true); }
public void OnPlayerFinish(Player player) { player.Finished = true; Finishers.Add(player); if (player.InputType == InputType.Player) { UserInterface.GetControllerAsType <InGameUIController>().OnPlayerFinish(player); } }