void Update() { if (Input.GetKeyDown(KeyCode.Space)) { engenOn = true; } if (Input.GetKeyDown(KeyCode.Escape)) { Cursor.visible = true; FinishLine.LoadNextScene(); engenOn = false; landed = false; } }
void FixedUpdate() { if (!destroyed) { Cursor.visible = false; float roll = Input.GetAxis("Mouse X") * Time.deltaTime; float pitch = Input.GetAxis("Mouse Y") * Time.deltaTime; if (engenOn) { Destroy(runway); landed = false; prop.SetActive(false); propBlured.SetActive(true); propBlured.transform.Rotate(1000 * Time.deltaTime, 0, 0); r.useGravity = false; ms -= transform.forward.y * Time.deltaTime * 5.0f; r.AddRelativeForce(0, 0, Mathf.Clamp(ms, limitMS - 100, limitMS)); r.AddRelativeTorque(Vector3.back * Mathf.Clamp(roll, -0.9f, 0.9f) * rollTorque * Time.deltaTime, ForceMode.Force); r.AddRelativeTorque(Vector3.right * Mathf.Clamp(pitch, -0.1f, 0.1f) * pitchTorque * Time.deltaTime, ForceMode.Force); var projection = -gameObject.transform.InverseTransformDirection(Vector3.up); //if (projection.x < 0) //{ // r.AddRelativeTorque(-gameObject.transform.up * projection.x * limitMS * virage * Time.deltaTime, ForceMode.Force); //} //else //{ // r.AddRelativeTorque(-gameObject.transform.up * projection.x * limitMS * virage * Time.deltaTime, ForceMode.Force); //} r.AddTorque(0, projection.x * limitMS * virage * Time.deltaTime, 0, ForceMode.Force); if (bonusPicked) { var controlMS = Input.mouseScrollDelta; if ((limitMS - 100) < 50 && controlMS.y < 0) { limitMS -= controlMS.y; } else if (limitMS > 500 && controlMS.y > 0) { limitMS -= controlMS.y; } else { limitMS += controlMS.y; } } } else { prop.SetActive(true); propBlured.SetActive(false); r.useGravity = true; if (landing) { r.AddRelativeForce(0, 0, (limitMS - 100) / 50); r.AddRelativeTorque(Vector3.back * Mathf.Clamp(roll, -0.09f, 0.9f) * rollTorque * Time.deltaTime, ForceMode.Force); r.AddRelativeTorque(Vector3.right * Mathf.Clamp(pitch, -0.01f, 0.1f) * pitchTorque * Time.deltaTime, ForceMode.Force); } } } else { Cursor.visible = true; FinishLine.LoadNextScene(); bonusPicked = false; engenOn = false; landed = false; } }