// Use this for initialization void Start() { if (0 <= transform.position.x && transform.position.x <= 9) { if (!isValidGridPos()) { Debug.Log("GAME OVER"); Destroy(gameObject); GameOverFlag.End_flag = true; FinishGameBtn.displayFinishBtn(); } } audiosource = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { audiosource = GetComponent <AudioSource>(); if (0 <= transform.position.x && transform.position.x <= 6 && 0 <= transform.position.z && transform.position.z <= 6 && 0 <= transform.position.y && transform.position.y <= 15) { // Default position not valid? Then it's game over if (!isValidGridPos()) { Debug.Log("GAME OVER"); Destroy(gameObject); GameOverFlag.End_flag = true; FinishGameBtn.displayFinishBtn(); } FallPoint.setFallPoint(transform); } }