Ejemplo n.º 1
0
        public IEnumerator Run(
            Client client,
            GameSession session,
            string questNamespaceName,
            string questGroupName,
            GetQuestModelEvent onGetQuestModel,
            FindProgressEvent onFindProgress,
            ErrorEvent onError
            )
        {
            if (_watching)
            {
                throw new InvalidOperationException("already started");
            }

            _watching = true;

            _client  = client;
            _session = session;

            _questNamespaceName = questNamespaceName;
            _questGroupName     = questGroupName;
            _onGetQuestModel    = onGetQuestModel;
            _onFindProgress     = onFindProgress;
            _onError            = onError;

            yield return(Refresh());

            yield return(QuestController.GetProgress(

                             _client,
                             _session,
                             _questNamespaceName,
                             _onFindProgress,
                             _onError
                             ));
        }
Ejemplo n.º 2
0
        public static IEnumerator GetProgress(
            Client client,
            GameSession session,
            string questNamespaceName,
            FindProgressEvent onFindProgress,
            ErrorEvent onError
            )
        {
            AsyncResult <EzGetProgressResult> result = null;

            yield return(client.Quest.GetProgress(
                             r => { result = r; },
                             session,
                             questNamespaceName
                             ));

            if (result.Error != null)
            {
                if (result.Error is NotFoundException)
                {
                }
                else
                {
                    onError.Invoke(
                        result.Error
                        );
                    yield break;
                }
            }
            else
            {
                var questModel = result.Result.Quest;
                var progress   = result.Result.Item;

                onFindProgress.Invoke(questModel, progress);
            }
        }