Ejemplo n.º 1
0
        public void Click(RadarForm form, MouseEventArgs e)
        {
            Point cursorPosition = form.PointToClient(Cursor.Position);
            var   cursorRect     = new Rectangle(cursorPosition.X, cursorPosition.Y, 5, 5);

            try
            {
                foreach (PGameObject node in ObjectManager.GetGameObject)
                {
                    if (FindNode.IsHerb(node) || FindNode.IsMine(node))
                    {
                        float x       = form.OffsetX(node.Location.X, ObjectManager.MyPlayer.Location.X);
                        float y       = form.OffsetY(node.Location.Y, ObjectManager.MyPlayer.Location.Y);
                        var   objRect = new Rectangle((int)y, (int)x, 5, 5);
                        if (Rectangle.Intersect(objRect, cursorRect) != Rectangle.Empty)
                        {
                            if (FlyingBlackList.IsBlacklisted(node))
                            {
                                FlyingBlackList.Unblacklist(node);
                            }
                            else
                            {
                                Logging.Write("Added the node to the permanent blacklist");
                                FlyingBlackList.AddBadNode(node);
                            }
                        }
                    }
                }
            }
            catch
            {
            }
        }
Ejemplo n.º 2
0
 internal static bool DismountAndHarvest(PGameObject harvest, Ticker timeOut)
 {
     if (!LazySettings.BackgroundMode && !harvest.Location.IsFacing())
     {
         harvest.Location.Face();
     }
     if (Mount.IsMounted() && !ObjectManager.MyPlayer.IsInFlightForm)
     {
         Mount.Dismount();
         timeOut.Reset();
         while (ObjectManager.MyPlayer.IsMoving && !timeOut.IsReady)
         {
             Thread.Sleep(100);
         }
         Thread.Sleep(500);
     }
     Logging.Debug("Going to do harvest now");
     harvest.Interact(true);
     Latency.Sleep(ObjectManager.MyPlayer.UnitRace != "Tauren" ? 750 : 500);
     if (!ObjectManager.MyPlayer.IsCasting && ObjectManager.MyPlayer.UnitRace != "Tauren")
     {
         harvest.Interact(true);
         Latency.Sleep(750);
     }
     if (CheckFight(harvest))
     {
         ToldAboutNode.TellAbout("正在战斗状态", harvest);
         return(false);
     }
     timeOut.Reset();
     while (ObjectManager.MyPlayer.IsCasting && !timeOut.IsReady)
     {
         if (CheckFight(harvest))
         {
             ToldAboutNode.TellAbout("正在战斗状态", harvest);
             return(false);
         }
         Thread.Sleep(100);
     }
     if (CheckFight(harvest))
     {
         ToldAboutNode.TellAbout("正在战斗状态", harvest);
         return(false);
     }
     if (Langs.SkillToLow(ObjectManager.MyPlayer.RedMessage))
     {
         Logging.Write("技能太低");
         HelperFunctions.ResetRedMessage();
         if (FindNode.IsMine(harvest) || FindNode.IsHerb(harvest))
         {
             SkillToLow.Blacklist(harvest.Name, 240);
         }
         return(false);
     }
     return(true);
 }
Ejemplo n.º 3
0
 public void Draw(RadarForm form)
 {
     foreach (PGameObject selectNode in ObjectManager.GetGameObject)
     {
         if (FindNode.IsHerb(selectNode) || FindNode.IsMine(selectNode))
         {
             if (FlyingBlackList.IsBlacklisted(selectNode))
             {
                 form.PrintCircle(_colorBadNodes,
                                  form.OffsetY(selectNode.Location.Y, ObjectManager.MyPlayer.Location.Y),
                                  form.OffsetX(selectNode.Location.X, ObjectManager.MyPlayer.Location.X),
                                  selectNode.Name);
             }
             else
             {
                 form.PrintCircle(_colorObjects,
                                  form.OffsetY(selectNode.Location.Y, ObjectManager.MyPlayer.Location.Y),
                                  form.OffsetX(selectNode.Location.X, ObjectManager.MyPlayer.Location.X),
                                  selectNode.Name);
             }
         }
     }
 }