// Use this for initialization void Start() { tc2d = GetComponent <TilemapCollider2D>(); tmr = GetComponent <TilemapRenderer>(); bossScript = GameObject.FindGameObjectWithTag("FinalBoss").GetComponent <FinalBossScript>(); camera = Camera.main.gameObject.GetComponent <CameraScript>(); }
// Start is called before the first frame update void Start() { finalBoss = GameObject.FindWithTag("EnemyLarge").GetComponent <FinalBossScript>(); rb = gameObject.GetComponent <Rigidbody2D>(); playerTransform = GameObject.FindWithTag("Player").transform; projectileParent = GameObject.FindWithTag("ProjectileParent").transform; timeSinceLastShot = 0.0; health = 1; }
void Start() { Application.targetFrameRate = 60; sfx = GetComponent <SFXScript> (); bugQueueScript = GetComponentInChildren <BugQueueScript> (); bugFarmScript = GetComponentInChildren <BugSpawnerScript> (); healthPool = GetComponent <HealthPoolScript> (); finalBossScript = GetComponentInChildren <FinalBossScript> (); aliceScript = GetComponentInChildren <AliceScript> (); emilyScript = GetComponentInChildren <EmilyScript> (); NextWave(2.0f); }
// Start is called before the first frame update void Start() { // door = GameObject.FindWithTag("door").GetComponent<SpriteRenderer>; // door.setActive(false); if (GameObject.FindWithTag("Player") != null) { playerdata = GameObject.FindWithTag("Player").GetComponent <PlayerData>(); } if (GameObject.FindWithTag("EnemyLarge") != null) { finalBoss = GameObject.FindWithTag("EnemyLarge").GetComponent <FinalBossScript>(); } CurrentHealth = MaxHealth; UpdateHealth(); //Scene ThisScene = SceneManager.GetActiveScene(); sceneName = SceneManager.GetActiveScene().name; }