Ejemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     FileReader fr = new FileReader();
     // weaponList = fr.ReadWeaponStatsFromFile(Application.persistentDataPath + "/Data/Weapons.txt");
     // Debug.Log(Application.persistentDataPath);
     TextAsset ta = Resources.Load<TextAsset>("WeaponData/Weapons");
     Debug.Log("TextAsset contents: " + ta.text);
     weaponList = fr.ReadWeaponStatsFromFile(ta);
     SpawnWeaponOnPlayer(weaponList[0].getName());
 }