public FantasyFighterStance(Guid ID, FighterStates.Stance s) { message_type = FantasyFighterMessage.ChangeStance; stance = s; id = ID; }
public FantasyFighterStance(FighterStates.Stance s) { message_type = FantasyFighterMessage.ChangeStance; stance = s; id = Guid.Empty; }