public void SetSprite(FighterSkinData skinData) { // TODO building sprite everytime feels really slow, refactor later troopSprite.SetFighterSkin(skinData); }
public void SetFighterSkin(FighterSkinData skinData) { fighterSprite.SetFighterSkin(skinData); }
public void SetSprite(FighterSkinData skinData) { troopSprite.SetFighterSkin(skinData); }