void Start() { GameObject gameControllerObject = GameObject.FindWithTag("GameController"); // making the declarations.. fighterShooter1 = GameObject.FindWithTag("FShooter1"); hpText = GameObject.FindWithTag("HP"); GameObject ammoTextObj = GameObject.FindWithTag("ScoreText"); ammoText = ammoTextObj.GetComponent <GUIText> (); hP = hpText.GetComponent <GUIText> (); fighterShooter = fighterShooter1.GetComponent <FighterShooter> (); fighter1Orig = fighter1Hp; // setting the hit points and fuel original vaules.. fuelOrig = fuel; fuelText.text = "Fuel: "; // updating the guitext. hP.text = "Hull Integrity: "; if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <GameController> (); } if (gameController == null) { Debug.Log("Cannot find 'GameController' script"); } }
void Start() { GameObject gameControllerObject = GameObject.FindWithTag ("GameController"); // making the declarations.. fighterShooter1 = GameObject.FindWithTag ("FShooter1"); hpText = GameObject.FindWithTag ("HP"); GameObject ammoTextObj = GameObject.FindWithTag( "ScoreText"); ammoText = ammoTextObj.GetComponent<GUIText> (); hP = hpText.GetComponent<GUIText> (); fighterShooter = fighterShooter1.GetComponent<FighterShooter> (); fighter1Orig = fighter1Hp; // setting the hit points and fuel original vaules.. fuelOrig = fuel; fuelText.text = "Fuel: "; // updating the guitext. hP.text = "Hull Integrity: "; if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <GameController> (); } if (gameController == null) { Debug.Log ("Cannot find 'GameController' script"); } }