Ejemplo n.º 1
0
        public void InitializeScreen <TShip>(ShipTier tier) where TShip : BaseAllyShip
        {
            //Reset music
            _gameHasStarted = false;
            //_allowMusicHandling = false;
            playerSbObjects.Clear();
            Sprites.Sprites.Clear();
            enemies.Clear();

            BackgroundSprite bgspr = new BackgroundSprite(bgImg, Sprites.SpriteBatch, 10, 2);

            bgspr.Drawn     += new EventHandler(bgspr_Drawn);
            worldCam.Pos     = new Vector2(bgspr.TotalWidth / 2, bgspr.TotalHeight - (bgspr.Height / 2));
            BackgroundSprite = bgspr;

            Vector2 minSpawnArea = _playableAreaOffset;
            Vector2 maxSpawnArea = new Vector2(bgspr.TotalWidth, bgspr.TotalHeight) - _playableAreaOffset;

            for (int i = 0; i < 4; i++)
            {
                Texture2D  enemyTexture = GameContent.GameAssets.Images.Ships[ShipType.Drone, StateManager.RandomGenerator.NextShipTier(ShipTier.Tier1, ShipTier.Tier2)];
                EnemyDrone enemy        = new EnemyDrone(GameContent.GameAssets.Images.Ships[ShipType.EnemyBattleCruiser, ShipTier.Tier1], Vector2.Zero, Sprites.SpriteBatch);

                enemy.WorldCoords = StateManager.RandomGenerator.NextVector2(minSpawnArea, maxSpawnArea);

                //TODO: Different texture
                enemy.Color = Color.Green;
                enemy.Tier  = ShipTier.Tier1;

                Sprites.Add(enemy);
                enemies.Add(enemy);
            }

            miniMap               = new Sprite(new PlainTexture2D(Sprites.SpriteBatch.GraphicsDevice, 1, 1, new Color(Color.Navy.R, Color.Navy.G, Color.Navy.B, 128)), Vector2.Zero, playerSb);
            miniMap.Width         = bgspr.TotalWidth / MinimapDivAmount;
            miniMap.Color         = Color.Transparent;
            miniMap.Height        = bgspr.TotalHeight / MinimapDivAmount;
            miniMap.Y             = 7.5f;
            miniMap.Updated      += new EventHandler(miniMap_Updated);
            miniMap.X             = playerSb.GraphicsDevice.Viewport.Width - miniMap.Width - 7.5f;
            miniShipInfoBg        = new Sprite(new PlainTexture2D(Sprites.SpriteBatch.GraphicsDevice, 1, 1, new Color(0, 0, 0, 192)), new Vector2(7.5f, miniMap.Y), playerSb);
            miniShipInfoBg.Height = 0.01f;
            miniShipInfoBg.Width  = 767.5f - miniShipInfoBg.X - 7.5f - miniMap.Width - 266.6666667f;
            miniShipInfoBg.X      = miniMap.X - miniShipInfoBg.Width - 7.5f;
            miniShipInfoBg.Color  = Color.Transparent;
            playerSbObjects.Add(miniShipInfoBg);
            playerSbObjects.Add(miniMap);

            if (typeof(TShip) == typeof(Drone))
            {
                throw new Exception("Can't create a Drone as the main ship");
            }

            TShip ship = null;

            if (typeof(TShip) == typeof(FighterCarrier))
            {
                ship = new FighterCarrier(null, Vector2.Zero, playerSb, GameContent.GameAssets.Images.Ships[ShipType.Drone, ShipTier.Tier1]).Cast <TShip>();
            }
            else
            {
                ship = Activator.CreateInstance(typeof(TShip), null, Vector2.Zero, playerSb).Cast <TShip>();
            }

            ship.Texture           = GameContent.GameAssets.Images.Ships[ship.ShipType, ShipTier.Tier1];
            ship.UseCenterAsOrigin = true;
            ship.WorldSb           = Sprites.SpriteBatch;
            ship.Tier                     = tier;
            ship.Position                 = ship.GetCenterPosition(Sprites.SpriteBatch.GraphicsDevice.Viewport, true);
            playerShip                    = ship;
            playerShip.IsPlayerShip       = true;
            playerShip.RotateTowardsMouse = true;
            playerSbObjects.Add(ship);

            playerShip.InitialHealth = 100;

            //Set as own ship
            playerShip.PlayerType = PlayerType.MyShip;
        }
Ejemplo n.º 2
0
        public override void Update(GameTime gameTime)
        {
            if (!_gameHasStarted)
            {
                //_allowMusicHandling = false;
                MediaPlayer.Stop();
                if (StateManager.Options.MusicEnabled)
                {
                    MediaPlayer.Play(_gameSong);
                }
                //_allowMusicHandling = true;
            }

            base.Update(gameTime);



            BackgroundSprite bg = BackgroundSprite.Cast <BackgroundSprite>();
            //TODO: UPDATE SPRITES
            KeyboardState keyboard = Keyboard.GetState();

            if (_lastState.IsKeyUp(Keys.Escape) && keyboard.IsKeyDown(Keys.Escape))
            {
                StateManager.ScreenState = ScreenType.Pause;
                //_allowMusicHandling = false;
                MediaPlayer.Pause();
            }

            for (int i = 0; i < playerShip.FlyingBullets.Count; i++)
            {
                Bullet b = playerShip.FlyingBullets[i];
                if (b.IsDead || b.X <= 0 || b.X >= bg.TotalWidth || b.Y <= 0 || b.Y >= bg.TotalHeight)
                {
                    playerShip.FlyingBullets.RemoveAt(i);
                    i--;
                }
            }

            for (int e = 0; e < enemies.Count; e++)
            {
                BaseEnemyShip enemy = enemies[e];

                if (enemy.IsDead)
                {
                    enemies.Remove(enemy);
                }

                for (int i = 0; i < enemy.FlyingBullets.Count; i++)
                {
                    Bullet b = enemy.FlyingBullets[i];
                    if (b.IsDead || b.X <= 0 || b.X >= bg.TotalWidth || b.Y <= 0 || b.Y >= bg.TotalHeight)
                    {
                        enemy.FlyingBullets.RemoveAt(i);
                        i--;
                    }
                }
            }

            if (playerShip.GetType() == typeof(FighterCarrier))
            {
                FighterCarrier ship = playerShip.Cast <FighterCarrier>();
                foreach (Drone drone in ship.Drones)
                {
                    for (int i = 0; i < drone.FlyingBullets.Count; i++)
                    {
                        if (drone.FlyingBullets[i].IsDead || drone.FlyingBullets[i].X <= 0 || drone.FlyingBullets[i].X >= bg.TotalWidth || drone.FlyingBullets[i].Y <= 0 || drone.FlyingBullets[i].Y >= bg.TotalHeight)
                        {
                            drone.FlyingBullets.RemoveAt(i);
                            i--;
                        }
                    }
                }
            }

            foreach (Ship shootShip in StateManager.ActiveShips)
            {
                foreach (Ship hitShip in StateManager.ActiveShips)
                {
                    if (shootShip != hitShip && shootShip.PlayerType != hitShip.PlayerType)
                    {
                        if (hitShip.PlayerType == PlayerType.MyShip && shootShip.PlayerType == PlayerType.Ally)
                        {
                        }
                        else if (shootShip.PlayerType == PlayerType.MyShip && hitShip.PlayerType == PlayerType.Ally)
                        {
                        }
                        else
                        {
                            foreach (Bullet b in shootShip.FlyingBullets)
                            {
                                if (b.Rectangle.Intersects(hitShip.Rectangle))
                                {
                                    hitShip.CurrentHealth -= b.Damage;
                                    b.IsDead = true;
                                }
                            }
                        }
                    }
                }
            }


            Vector2 camMove = Vector2.Zero;

            if (StateManager.InputManager.ShouldMove(MoveDirection.Up))
            {
                float ymoveAmount = -playerShip.MovementSpeed.Y;
#if XBOX
                ymoveAmount *= Math.Abs(GamePadManager.One.Current.ThumbSticks.Left.Y);
#endif

                if (worldCam.Pos.Y + ymoveAmount >= bg.Height / 2)
                {
                    camMove.Y = ymoveAmount;
                }
                else
                {
                    camMove.Y = bg.Height / 2 - worldCam.Pos.Y;
                }
            }
            else if (StateManager.InputManager.ShouldMove(MoveDirection.Down))
            {
                float ymoveAmount = playerShip.MovementSpeed.Y;
#if XBOX
                ymoveAmount *= Math.Abs(GamePadManager.One.Current.ThumbSticks.Left.Y);
#endif

                if (worldCam.Pos.Y + ymoveAmount <= bg.TotalHeight - (bg.Height / 2))
                {
                    camMove.Y = ymoveAmount;
                }
                else
                {
                    camMove.Y = (bg.TotalHeight - (bg.Height / 2)) - worldCam.Pos.Y;
                }
            }

            if (StateManager.InputManager.ShouldMove(MoveDirection.Right))
            {
                float xmoveAmount = playerShip.MovementSpeed.X;
#if XBOX
                xmoveAmount *= Math.Abs(GamePadManager.One.Current.ThumbSticks.Left.X);
#endif

                if (worldCam.Pos.X + xmoveAmount <= bg.TotalWidth - (bg.Width / 2))
                {
                    camMove.X = xmoveAmount;
                }
                else
                {
                    camMove.X = (bg.TotalWidth - (bg.Width / 2)) - worldCam.Pos.X;
                }
            }
            else if (StateManager.InputManager.ShouldMove(MoveDirection.Left))
            {
                float xmoveAmount = -playerShip.MovementSpeed.X;
#if XBOX
                xmoveAmount *= Math.Abs(GamePadManager.One.Current.ThumbSticks.Left.X);
#endif

                if (worldCam.Pos.X + xmoveAmount >= bg.Width / 2)
                {
                    camMove.X = xmoveAmount;
                }
                else
                {
                    camMove.X = bg.Width / 2 - worldCam.Pos.X;
                }
            }

#if WINDOWS
            if (_lastState.IsKeyUp(Keys.M) && keyboard.IsKeyDown(Keys.M))
            {
                miniMap.Color = miniMap.Color == Color.White ? Color.Transparent : Color.White;
            }
#endif

            if (_lastState.IsKeyUp(Keys.F11) && keyboard.IsKeyDown(Keys.F11))
            {
                StateManager.Options.ToggleFullscreen();
            }

            worldCam.Move(camMove);
            playerShip.WorldCoords = worldCam.Pos;

            foreach (ISprite s in playerSbObjects)
            {
                if (s != miniMap)
                {
                    if (s.GetType().Implements(typeof(ITimerSprite)))
                    {
                        s.Cast <ITimerSprite>().Update(gameTime);
                    }
                    else
                    {
                        s.Update();
                    }
                }
            }

            _gameHasStarted = true;

            miniMap.Update();

            _lastState = keyboard;
        }
Ejemplo n.º 3
0
        public static BaseAllyShip CreateShip(ShipType type, ShipTier tier, SpriteBatch spawnSpriteBatch, Boolean isAllyShip)
        {
            BaseAllyShip bas = null;
            switch (type)
            {
                case ShipType.BattleCruiser:
                    bas = new BattleCruiser(GameContent.Assets.Images.Ships[type, tier], Vector2.Zero, spawnSpriteBatch, isAllyShip);
                    break;
                case ShipType.FighterCarrier:
                    bas = new FighterCarrier(GameContent.Assets.Images.Ships[type, tier], Vector2.Zero, spawnSpriteBatch, GameContent.Assets.Images.Ships[ShipType.Drone, ShipTier.Tier1], isAllyShip);
                    break;
                case ShipType.TorpedoShip:
                    bas = new TorpedoShip(GameContent.Assets.Images.Ships[type, tier], Vector2.Zero, spawnSpriteBatch, isAllyShip);
                    break;

                default:
                    throw new NotImplementedException("Cannot create the specified ship type.");
            }

            bas.Tier = tier;
            bas.UseCenterAsOrigin = true;
            //bas.FriendlyName = type.ToFriendlyString();

            return bas;
        }