Ejemplo n.º 1
0
    public override void Enter(GameStateParameter parameter)
    {
        base.Enter(parameter);

        _fState        = FSubState.SelectHero;
        _selectedHeros = new Dictionary <int, int>();

        FightStateParameter fsParameter = (FightStateParameter)parameter;

        _stageName = fsParameter.nextType;

        EventSys.Instance.AddHander(InputEvent.FightExit, OnExitEvent);
        EventSys.Instance.AddHander(InputEvent.FightReady, OnFightReadyEvent);
        EventSys.Instance.AddHander(InputEvent.FightNodeClicked, OnClickFightNodeEvent);
        EventSys.Instance.AddHander(InputEvent.FightDragOnNode, OnFightDragOnNode);
        EventSys.Instance.AddHander(InputEvent.FightDragOnHero, OnFightDragOnHero);
        EventSys.Instance.AddHander(InputEvent.FightDragAllOnNode, OnFightDragAllOnNode);

        EventSys.Instance.AddHander(LogicEvent.FightLoseReturnToStage, OnFightLoseReturnToStage);
        EventSys.Instance.AddHander(LogicEvent.FightWinReturnToStage, OnFightWinReturnToStage);

        EventSys.Instance.AddHander(InputEvent.StageNodeClicked, OnStateNodeClicked);
        EventSys.Instance.AddHander(InputEvent.StageHeroNodeClicked, OnStateHeroNodeClicked);

        EventSys.Instance.AddHander(InputEvent.FightNodeDetailComfirmed, (param1, param2) => { });
        EventSys.Instance.AddHander(InputEvent.RewardNodeDetailComfirmed, (param1, param2) => { });
        EventSys.Instance.AddHander(InputEvent.RewardNodeGet, GetReward);
    }
Ejemplo n.º 2
0
    void OnBtnFightClicked()
    {
        FightStateParameter fsParameter = new FightStateParameter();

        fsParameter.nextType = "stage1";

        EventSys.Instance.AddEvent(InputEvent.CityStartFight, fsParameter);
    }