/// <summary> /// 转换下家 /// </summary> /// <param name="room">房间</param> /// <param name="subCode">是出牌转换还是抢地主转换</param> private void Turn(FightRoom room, int subCode) { int nextUserId = room.TurnNext(); if (room.leavePlayerIdList.Contains(nextUserId)) { //掉线了就不出牌, Turn(room, subCode); } else { //没有掉线 //var client = user.GetClientById(nextUserId); //client.StartSend(OpCode.FIGHT, FightCode.CHUPAI_TURN_BRO, null); Brocast(room, OpCode.FIGHT, subCode, nextUserId); //再添加一个延时任务 30s后不抢自动不抢 var client = user.GetClientById(nextUserId); if (subCode == FightCode.QIANG_TURN_BRO) { room.autoBuQiang = TimerMananger.Instance.AddTimeTask((int intPara) => { //30秒后自动不抢 Qiang_Landlord(client, false); Console.WriteLine("自动不抢。。。"); }, 10); } else if (subCode == FightCode.CHUPAI_TURN_BRO) { //TODO 30s后自动不出 } } }