public void CreateFieldTileListTest()
        {
            var actual = testee.CreateTileList(10);

            Assert.All(actual, x => Assert.NotNull(x));
            Assert.All(actual, x => Assert.Equal(typeof(BasicFieldTile), x.GetType()));
            Assert.NotEmpty(actual);
            Assert.Equal(10, actual.Count());
        }
 private FieldTile[][] CreateTilesetForMap(int qubeSize)
 {
     FieldTile[][] tiles = new FieldTile[qubeSize][];
     for (int i = 0; i < qubeSize; i++)
     {
         tiles[i] = fieldTileFactoryMock.CreateTileList(qubeSize).ToArray();
     }
     return(tiles);
 }
Ejemplo n.º 3
0
        //TODO: Make gamefield observable for change

        public GameFieldTest()
        {
            placeableObjectMock  = Substitute.For <PlaceableObject>();
            fieldTileFactoryMock = Substitute.For <FieldTileFactory>();
            tileMock             = Substitute.For <FieldTile>();
            FieldTile[] tiles = new FieldTile[fieldSize];
            for (int i = 0; i < tiles.Length; i++)
            {
                tiles[i] = tileMock;
            }
            fieldTileFactoryMock.CreateTileList(fieldSize).Returns(tiles);

            testee = new ArrayTiledGameField(fieldSize, fieldTileFactoryMock);
        }