Ejemplo n.º 1
0
        // Gets a list of packets to update the state of all field objects for client.
        public IEnumerable <Packet> GetUpdates()
        {
            List <Packet> updates = new List <Packet>();

            // Update players locations
            // Update NPCs
            foreach (IFieldObject <Npc> npc in State.Npcs.Values)
            {
                updates.Add(FieldObjectPacket.ControlNpc(npc));
            }
            foreach (IFieldObject <Player> player in State.Players.Values)
            {
                updates.Add(FieldObjectPacket.UpdatePlayer(player));
            }
            foreach (IFieldObject <Mob> mob in State.Mobs.Values)
            {
                updates.Add(FieldObjectPacket.ControlMob(mob));
                if (mob.Value.IsDead)
                {
                    RemoveMob(mob);
                }
            }
            foreach (TriggerScript trigger in Triggers)
            {
                trigger.Next();
            }
            return(updates);
        }
Ejemplo n.º 2
0
        // Gets a list of packets to update the state of all field objects for client.
        public IEnumerable <Packet> GetUpdates()
        {
            List <Packet> updates = new List <Packet>();

            // Update players locations
            // Update NPCs
            foreach (IFieldObject <Npc> npc in State.Npcs.Values)
            {
                updates.Add(FieldObjectPacket.ControlNpc(npc));
            }
            foreach (IFieldObject <Player> player in State.Players.Values)
            {
                updates.Add(FieldObjectPacket.UpdatePlayer(player));
            }
            foreach (IFieldObject <Mob> mob in State.Mobs.Values)
            {
                updates.Add(FieldObjectPacket.ControlMob(mob));
            }
            return(updates);
        }