internal void MakeTransformsRelative(Dictionary <string, Node> originalNodeLookup, Dictionary <string, Node> newNodeLookup, bool fixArms)
 {
     Field00.MakeTransformsRelative(originalNodeLookup, newNodeLookup, fixArms);
     Field04.MakeTransformsRelative(originalNodeLookup, newNodeLookup, fixArms);
     Field08.MakeTransformsRelative(originalNodeLookup, newNodeLookup, fixArms);
     Field0C.MakeTransformsRelative(originalNodeLookup, newNodeLookup, fixArms);
 }
 public void MakeTransformsRelative(Scene originalScene, Scene newScene, bool fixArms)
 {
     Field00.MakeTransformsRelative(originalScene, newScene, fixArms);
     Field04.MakeTransformsRelative(originalScene, newScene, fixArms);
     Field08.MakeTransformsRelative(originalScene, newScene, fixArms);
     Field0C.MakeTransformsRelative(originalScene, newScene, fixArms);
 }