Ejemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     //Define our facing direction, must be the same as built in inspector
     //Cache our fezMove script located on the player and update our level data (create invisible cubes)
     facingDirection = FacingDirection.Front;
     fezMove         = Player.GetComponent <FezMove>();
 }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     facingDirection = FacingDirection.Front;
     fezMove         = Player.GetComponent <FezMove> ();
     UpdateLevelData(true);
 }