Ejemplo n.º 1
0
        public IActionResult Index()
        {
            Console.WriteLine("------------------");

            Console.WriteLine("Je n'ai pas réussi à mettre en place le décompte");
            Console.WriteLine("Même chose pour l'indicateur de risque de bouchon");

            Console.WriteLine("------------------");



            List <Fermeture> fermetures = GetFermetureFromApi();

            fermetures.Sort();
            Fermeture fermeture = fermetures[0];
            DateTime  now       = DateTime.Now;
            int       i         = 0;

            while (DateTime.Compare(fermeture.ClosingDate, now) <= 0)
            {
                fermeture = fermetures[i];
                i++;
            }
            fermeture.Duration            = fermeture.ReopeningDate.Subtract(fermeture.ClosingDate);
            fermeture.ClosingDateString   = fermeture.ClosingDate.ToString("dddd, dd MMMM yyyy HH:mm");
            fermeture.ReopeningDateString = fermeture.ReopeningDate.ToString("dddd dd MMMM yyyy HH:mm");


            return(View(fermeture));
        }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()         //Mise en Place de la Scene.
    {
        End   = GameObject.Find("End");
        Star1 = GameObject.Find("1 Star");
        Star2 = GameObject.Find("2 Star");
        Star3 = GameObject.Find("3 Star");
        Star1.SetActive(false);
        Star2.SetActive(false);
        Star3.SetActive(false);
        Fermeture = GameObject.Find("Fermeture");
        Bienjoue  = GameObject.Find("BienJoué");
        genial    = GameObject.Find("Génial");
        excellent = GameObject.Find("Excellent");
        score     = GameObject.Find("Score");
        Fermeture.SetActive(false);
        Bienjoue.SetActive(false);
        genial.SetActive(false);
        excellent.SetActive(false);
        next = GameObject.Find("Next Level").GetComponent <Button>();

        score.GetComponent <Text>().text = "Score: " + GameManager.Score.ToString();

        switch (GameManager.Stars)
        {
        case 0:
            GameObject.Find("Main Camera").GetComponent <AudioSource>().clip = bad;
            GameObject.Find("Main Camera").GetComponent <AudioSource>().Play();
            Fermeture.SetActive(true);
            next.interactable = false;
            break;

        case 1:
            GameObject.Find("Main Camera").GetComponent <AudioSource>().clip = applause;
            GameObject.Find("Main Camera").GetComponent <AudioSource>().Play();
            Bienjoue.SetActive(true);
            Star1.SetActive(true);
            break;

        case 2:
            GameObject.Find("Main Camera").GetComponent <AudioSource>().clip = applause;
            GameObject.Find("Main Camera").GetComponent <AudioSource>().Play();
            genial.SetActive(true);
            Star1.SetActive(true);
            Star2.SetActive(true);
            break;

        case 3:
            GameObject.Find("Main Camera").GetComponent <AudioSource>().clip = applause;
            GameObject.Find("Main Camera").GetComponent <AudioSource>().Play();
            excellent.SetActive(true);
            Star1.SetActive(true);
            GameObject.Find("Canvas").GetComponent <AudioSource>().PlayOneShot(good);
            Star2.SetActive(true);
            Star3.SetActive(true);
            break;
        }
    }
Ejemplo n.º 3
0
        public IActionResult Fermeture(int id)
        {
            List <Fermeture> fermetures = GetFermetureFromApi();
            Fermeture        fermeture  = fermetures[id];

            fermeture.Duration            = fermeture.ReopeningDate.Subtract(fermeture.ClosingDate);
            fermeture.ClosingDateString   = fermeture.ClosingDate.ToString("dddd, dd MMMM yyyy HH:mm");
            fermeture.ReopeningDateString = fermeture.ReopeningDate.ToString("dddd dd MMMM yyyy HH:mm");

            return(View(fermeture));
        }