Ejemplo n.º 1
0
    public void changegameTime(int msg, string state)
    {
        PlayTime.enabled = true;
        Fence1.SetActive(false);
        Fence2.SetActive(false);
        Fence3.SetActive(false);
        Fence4.SetActive(false);

        gameTimeText.text = "Round " + AuctionTime.roundCount.ToString() + " : " + msg.ToString();
        if (state == "game")
        {
            propelTime            = 0;
            AuctionTime.gameState = "game";
        }
    }
Ejemplo n.º 2
0
    public void changeendTime(int msg, string state, string s1, string s2, string s3, string s4)
    {
        AuctionInfoItemText.enabled = false;
        AuctionItemImage.SetActive(true);
        propelTime            = 1;
        PlayTime.enabled      = false;
        AuctionCanvas.enabled = true;
        print = true;
        Text save1, save2, save3, save4;

        save1      = GameObject.Find("save1").GetComponent <Text> ();
        save2      = GameObject.Find("save2").GetComponent <Text> ();
        save3      = GameObject.Find("save3").GetComponent <Text> ();
        save4      = GameObject.Find("save4").GetComponent <Text> ();
        save1.text = s1;
        save2.text = s2;
        save3.text = s3;
        save4.text = s4;

        Fence1.SetActive(true);
        Fence2.SetActive(true);
        Fence3.SetActive(true);
        Fence4.SetActive(true);

        if (AuctionTime.roundCount < 5)
        {
            AuctionTime.roundCount++;
            Second.eulerAngles = new Vector3(0, 180, 0);
            Third.eulerAngles  = new Vector3(0, 90, 0);
            Forth.eulerAngles  = new Vector3(0, 270, 0);
            GameObject spawn;


            if (PhotonNetwork.player.ID == 1)
            {
                spawn = GameObject.Find("spawn1");
                PhotonNetwork.Instantiate("FracturedStone", spawn.transform.position, Quaternion.identity, 0).transform.name = "1";
                Money.text = (int.Parse(Money.text) + 10 + int.Parse(GameObject.Find("k1").GetComponent <Text> ().text) * 10).ToString();
                Rigidbody a = GameObject.Find("1").GetComponent <Rigidbody> ();
                a.velocity        = Vector3.zero;
                a.angularVelocity = Vector3.zero;
            }
            else if (PhotonNetwork.player.ID == 2)
            {
                spawn = GameObject.Find("spawn2");
                PhotonNetwork.Instantiate("FracturedStone", spawn.transform.position, Second, 0).transform.name = "2";
                Money.text = (int.Parse(Money.text) + 10 + int.Parse(GameObject.Find("k2").GetComponent <Text> ().text) * 10).ToString();
                Rigidbody a = GameObject.Find("2").GetComponent <Rigidbody> ();
                a.velocity        = Vector3.zero;
                a.angularVelocity = Vector3.zero;
            }
            else if (PhotonNetwork.player.ID == 3)
            {
                spawn = GameObject.Find("spawn3");
                PhotonNetwork.Instantiate("FracturedStone", spawn.transform.position, Third, 0).transform.name = "3";
                Money.text = (int.Parse(Money.text) + 10 + int.Parse(GameObject.Find("k3").GetComponent <Text> ().text) * 10).ToString();
                Rigidbody a = GameObject.Find("3").GetComponent <Rigidbody> ();
                a.velocity        = Vector3.zero;
                a.angularVelocity = Vector3.zero;
            }
            else if (PhotonNetwork.player.ID == 4)
            {
                spawn = GameObject.Find("spawn4");
                PhotonNetwork.Instantiate("FracturedStone", spawn.transform.position, Forth, 0).transform.name = "4";
                Money.text = (int.Parse(Money.text) + 10 + int.Parse(GameObject.Find("k4").GetComponent <Text> ().text) * 10).ToString();
                Rigidbody a = GameObject.Find("4").GetComponent <Rigidbody> ();
                a.velocity        = Vector3.zero;
                a.angularVelocity = Vector3.zero;
            }
            flag      = true;
            timeCount = 20;
            if (PhotonNetwork.player.ID == 1)
            {
                ExitGames.Client.Photon.Hashtable hash = new ExitGames.Client.Photon.Hashtable()
                {
                    { "state", "start" }
                };
                PhotonNetwork.player.SetCustomProperties(hash);
            }
            //라운드종료시점수통합
            Text k1, k2, k3, k4, sum1, sum2, sum3, sum4;
            k1 = GameObject.Find("k1").GetComponent <Text> ();
            k2 = GameObject.Find("k2").GetComponent <Text> ();
            k3 = GameObject.Find("k3").GetComponent <Text> ();
            k4 = GameObject.Find("k4").GetComponent <Text> ();

            sum1 = GameObject.Find("sum1").GetComponent <Text> ();
            sum2 = GameObject.Find("sum2").GetComponent <Text> ();
            sum3 = GameObject.Find("sum3").GetComponent <Text> ();
            sum4 = GameObject.Find("sum4").GetComponent <Text> ();
            int hap1, hap2, hap3, hap4;
            hap1 = int.Parse(sum1.text) + int.Parse(k1.text);
            hap2 = int.Parse(sum2.text) + int.Parse(k2.text);
            hap3 = int.Parse(sum3.text) + int.Parse(k3.text);
            hap4 = int.Parse(sum4.text) + int.Parse(k4.text);

            sum1.text = hap1.ToString();
            sum2.text = hap2.ToString();
            sum3.text = hap3.ToString();
            sum4.text = hap4.ToString();

            //
            gameTimeText.text = msg.ToString();

            pmoney1.text = (int.Parse(GameObject.Find("money1p").GetComponent <Text> ().text) + 10 + int.Parse(GameObject.Find("k1").GetComponent <Text> ().text) * 10).ToString();
            if (PhotonNetwork.playerList.Length > 1)
            {
                pmoney2.text = (int.Parse(GameObject.Find("money2p").GetComponent <Text> ().text) + 10 + int.Parse(GameObject.Find("k2").GetComponent <Text> ().text) * 10).ToString();
            }
            if (PhotonNetwork.playerList.Length > 2)
            {
                pmoney3.text = (int.Parse(GameObject.Find("money3p").GetComponent <Text> ().text) + 10 + int.Parse(GameObject.Find("k3").GetComponent <Text> ().text) * 10).ToString();
            }
            if (PhotonNetwork.playerList.Length > 3)
            {
                pmoney4.text = (int.Parse(GameObject.Find("money4p").GetComponent <Text> ().text) + 10 + int.Parse(GameObject.Find("k4").GetComponent <Text> ().text) * 10).ToString();
            }
            k1.text        = "0";
            k2.text        = "0";
            k3.text        = "0";
            k4.text        = "0";
            gameStateTimer = "a";
        }
        else
        {
            //game end
            Text k1, k2, k3, k4, sum1, sum2, sum3, sum4;
            k1 = GameObject.Find("k1").GetComponent <Text> ();
            k2 = GameObject.Find("k2").GetComponent <Text> ();
            k3 = GameObject.Find("k3").GetComponent <Text> ();
            k4 = GameObject.Find("k4").GetComponent <Text> ();

            sum1 = GameObject.Find("sum1").GetComponent <Text> ();
            sum2 = GameObject.Find("sum2").GetComponent <Text> ();
            sum3 = GameObject.Find("sum3").GetComponent <Text> ();
            sum4 = GameObject.Find("sum4").GetComponent <Text> ();
            int hap1, hap2, hap3, hap4;
            hap1 = int.Parse(sum1.text) + int.Parse(k1.text);
            hap2 = int.Parse(sum2.text) + int.Parse(k2.text);
            hap3 = int.Parse(sum3.text) + int.Parse(k3.text);
            hap4 = int.Parse(sum4.text) + int.Parse(k4.text);

            sum1.text = hap1.ToString();
            sum2.text = hap2.ToString();
            sum3.text = hap3.ToString();
            sum4.text = hap4.ToString();
            GameObject mainCam = GameObject.Find("Main Camera");
            mainCam.GetComponent <Camera> ().enabled = false;
            mainCam = GameObject.Find("EndCamera");
            mainCam.GetComponent <Camera> ().enabled = true;
            AuctionInfoItemText.enabled = false;
            AuctionItemImage.SetActive(false);
            propelTime            = 1;
            PlayTime.enabled      = false;
            AuctionCanvas.enabled = false;
            Text kill1, kill2, kill3, kill4;
            Text survive1, survive2, survive3, survive4;
            Text score1, score2, score3, score4;
            Text Rank1, Rank2, Rank3, Rank4;
            kill1      = GameObject.Find("killResult1").GetComponent <Text> ();
            kill2      = GameObject.Find("killResult2").GetComponent <Text> ();
            kill3      = GameObject.Find("killResult3").GetComponent <Text> ();
            kill4      = GameObject.Find("killResult4").GetComponent <Text> ();
            kill1.text = GameObject.Find("sum1").GetComponent <Text> ().text;
            kill2.text = GameObject.Find("sum2").GetComponent <Text> ().text;
            kill3.text = GameObject.Find("sum3").GetComponent <Text> ().text;
            kill4.text = GameObject.Find("sum4").GetComponent <Text> ().text;

            survive1      = GameObject.Find("surviveResult1").GetComponent <Text> ();
            survive2      = GameObject.Find("surviveResult2").GetComponent <Text> ();
            survive3      = GameObject.Find("surviveResult3").GetComponent <Text> ();
            survive4      = GameObject.Find("surviveResult4").GetComponent <Text> ();
            survive1.text = GameObject.Find("save1").GetComponent <Text> ().text;
            survive2.text = GameObject.Find("save2").GetComponent <Text> ().text;
            survive3.text = GameObject.Find("save3").GetComponent <Text> ().text;
            survive4.text = GameObject.Find("save4").GetComponent <Text> ().text;

            score1      = GameObject.Find("scoreResult1").GetComponent <Text> ();
            score2      = GameObject.Find("scoreResult2").GetComponent <Text> ();
            score3      = GameObject.Find("scoreResult3").GetComponent <Text> ();
            score4      = GameObject.Find("scoreResult4").GetComponent <Text> ();
            score1.text = (int.Parse(kill1.text) * 100 + int.Parse(survive1.text) * 150).ToString();
            score2.text = (int.Parse(kill2.text) * 100 + int.Parse(survive2.text) * 150).ToString();
            score3.text = (int.Parse(kill3.text) * 100 + int.Parse(survive3.text) * 150).ToString();
            score4.text = (int.Parse(kill4.text) * 100 + int.Parse(survive4.text) * 150).ToString();

            int p1, p2, p3, p4;
            p1 = int.Parse(score1.text);
            p2 = int.Parse(score2.text);
            p3 = int.Parse(score3.text);
            p4 = int.Parse(score4.text);
            int[] score    = { p1, p2, p3, p4 };
            int[] rank     = new int[4];
            int   saveRank = 0;
            for (int i = 0; i < PhotonNetwork.playerList.Length; i++)
            {
                saveRank = 0;
                for (int j = 0; j < PhotonNetwork.playerList.Length; j++)
                {
                    if (score [i] < score [j])
                    {
                        saveRank++;
                    }
                }
                rank [i] = saveRank + 1;
            }
            Debug.Log(PhotonNetwork.playerList.Length.ToString());
            Rank1      = GameObject.Find("rankResult1").GetComponent <Text> ();
            Rank2      = GameObject.Find("rankResult2").GetComponent <Text> ();
            Rank3      = GameObject.Find("rankResult3").GetComponent <Text> ();
            Rank4      = GameObject.Find("rankResult4").GetComponent <Text> ();
            Rank1.text = rank [0].ToString() + " 등";
            if (PhotonNetwork.playerList.Length >= 2)
            {
                Rank2.text = rank [1].ToString() + " 등";
            }
            else
            {
                Rank2.text = "0";
            }

            if (PhotonNetwork.playerList.Length >= 3)
            {
                Rank3.text = rank [2].ToString() + " 등";
            }
            else
            {
                Rank3.text = "0";
            }

            if (PhotonNetwork.playerList.Length >= 4)
            {
                Rank4.text = rank [3].ToString() + " 등";
            }
            else
            {
                Rank4.text = "0";
            }
        }
    }