// Start is called before the first frame update void Start() { fanWind = gameObject.GetComponentInChildren <FanWind>(); currentFanSpeed = 0; placeFanInPosition(currentFanPositionIndex); SetVisible(false); }
// Start is called before the first frame update void Start() { _fanWind = windZone.GetComponent <FanWind>(); rb = gameObject.GetComponent <Rigidbody>(); }