Ejemplo n.º 1
0
 private void OnValidate()
 {
     if (lacunarity < 1)
     {
         lacunarity = 1;
     }
     if (octaves < 0)
     {
         octaves = 0;
     }
     falloffMap = FalloffMapGenerator.GenerateFalloffMapp(mapChunkSize);
 }
Ejemplo n.º 2
0
    public void DrawMapInEditor()
    {
        MapData mapdata = GenThatMapData(Vector2.zero);
        Map     map     = FindObjectOfType <Map>();

        if (drawMode == DrawMode.NoiseMap)
        {
            map.DrawTexture(TextureGen.TextureFromHeightMap(mapdata.heightMap));
        }
        else if (drawMode == DrawMode.ColorMap)
        {
            map.DrawTexture(TextureGen.TextureFromColorMap(mapdata.colorMap, mapChunkSize, mapChunkSize));
        }
        else if (drawMode == DrawMode.DrawMesh)
        {
            map.DrawMesh(MeshGen.GennerateTerrainMesh(mapdata.heightMap, meshHeight, meshHeightCurve, editorlevelOfDetail), TextureGen.TextureFromColorMap(mapdata.colorMap, mapChunkSize, mapChunkSize));
        }
        else if (drawMode == DrawMode.FallOffMap)
        {
            map.DrawTexture(TextureGen.TextureFromHeightMap(FalloffMapGenerator.GenerateFalloffMapp(mapChunkSize)));
        }
    }
Ejemplo n.º 3
0
 private void Awake()
 {
     falloffMap = FalloffMapGenerator.GenerateFalloffMapp(mapChunkSize);
 }