Ejemplo n.º 1
0
 public static T Instantiate <T>(T original) where T : UnityEngine.Object
 {
     return((T)FakePrefab.Instantiate(original, orig_Instantiate_fuck_unity(original)));
 }
Ejemplo n.º 2
0
 public static UnityEngine.Object Instantiate(UnityEngine.Object original, Vector3 position, Quaternion rotation, Transform parent)
 {
     return(FakePrefab.Instantiate(original, orig_Instantiate_oprp(original, position, rotation, parent)));
 }
Ejemplo n.º 3
0
 public static UnityEngine.Object Instantiate(UnityEngine.Object original, Transform parent)
 {
     return(FakePrefab.Instantiate(original, orig_Instantiate_op(original, parent)));
 }
Ejemplo n.º 4
0
 public static UnityEngine.Object Instantiate(UnityEngine.Object original)
 {
     return(FakePrefab.Instantiate(original, orig_Instantiate_o(original)));
 }
Ejemplo n.º 5
0
 public static UnityEngine.Object Instantiate(UnityEngine.Object original, Transform parent, bool instantiateInWorldSpace)
 {
     return(FakePrefab.Instantiate(original, orig_Instantiate_opi(original, parent, instantiateInWorldSpace)));
 }