private LinearFixedPath fixture() { curve = new FakeCurve {duration = 5f, elapsed = 0f}; origin = this.SpawnBlank(); target = this.SpawnBlank(); mobile = this.SpawnBlank(); mobile.transform.position = new Vector3(0f, 0f, 0f); var instance = new LinearFixedPath {origin = origin, target = target, speed = 1f}; return instance; }
public Tuple <IAnimation, FakeCurve> fixture_curve() { var curve = new FakeCurve(); IAnimation anim = new FakeAnimation() { AnimationCurve = curve, AnimationTarget = new FakeTarget(this) }; return(Tuple.New(anim, curve)); }
private ArcFixedPath fixture() { curve = new FakeCurve {duration = 5f, elapsed = 0f}; origin = this.SpawnBlank(); target = this.SpawnBlank(); mobile = this.SpawnBlank(); mobile.transform.position = new Vector3(0f, 0f, 0f); var instance = new ArcFixedPath {Height = 10f, Up = new Vector3(0f, 1f, 0f), Origin = origin, Target = target, Speed = 1f}; return instance; }
private LinearFixedPath fixture() { curve = new FakeCurve { duration = 5f, elapsed = 0f }; origin = this.SpawnBlank(); target = this.SpawnBlank(); mobile = this.SpawnBlank(); mobile.transform.position = new Vector3(0f, 0f, 0f); var instance = new LinearFixedPath { origin = origin, target = target, speed = 1f }; return(instance); }
private ArcFixedPath fixture() { curve = new FakeCurve { duration = 5f, elapsed = 0f }; origin = this.SpawnBlank(); target = this.SpawnBlank(); mobile = this.SpawnBlank(); mobile.transform.position = new Vector3(0f, 0f, 0f); var instance = new ArcFixedPath { Height = 10f, Up = new Vector3(0f, 1f, 0f), Origin = origin, Target = target, Speed = 1f }; return(instance); }
public Tuple<IAnimation, FakeCurve> fixture_curve() { var curve = new FakeCurve(); IAnimation anim = new FakeAnimation() { AnimationCurve = curve, AnimationTarget = new FakeTarget(this) }; return Tuple.New(anim, curve); }