Ejemplo n.º 1
0
        private static void InitCustomComponents()
        {
            AppConfig = UnityGameFramework.Runtime.GameEntry.GetComponent <AppConfigComponent>();
            FairyGui  = UnityGameFramework.Runtime.GameEntry.GetComponent <FairyGuiComponent>();
            Lua       = UnityGameFramework.Runtime.GameEntry.GetComponent <LuaComponent>();

            FairyGui.Init();
            Lua.Init();
        }
Ejemplo n.º 2
0
 private static void ClearCustomComponents()
 {
     Database.Clear();
     FairyGui.Clear();
     // Lua.Clear();
     AppConfig.Clear();
     Camera.Clear();
     Input.Clear();
     Timer.Clear();
     BT.Clear();
     LevelCom.Clear();
     Coroutinue.Clear();
 }
Ejemplo n.º 3
0
        private static void InitCustomComponents()
        {
            Database  = UnityGameFramework.Runtime.GameEntry.GetComponent <DatabaseComponent>();
            FairyGui  = UnityGameFramework.Runtime.GameEntry.GetComponent <FairyGuiComponent>();
            AppConfig = UnityGameFramework.Runtime.GameEntry.GetComponent <AppConfigComponent>();
            Lua       = UnityGameFramework.Runtime.GameEntry.GetComponent <LuaComponent>();
            Camera    = UnityGameFramework.Runtime.GameEntry.GetComponent <CameraComponent>();
            Input     = UnityGameFramework.Runtime.GameEntry.GetComponent <InputComponent>();
            BT        = UnityGameFramework.Runtime.GameEntry.GetComponent <BehaviorTreeComponent>();
            Timer     = UnityGameFramework.Runtime.GameEntry.GetComponent <TimerComponent>();

            Database.Init();
            FairyGui.Init();
            Lua.Init();
            Camera.Init();
            Input.Init();
        }