Ejemplo n.º 1
0
    private void OnResultComplete()
    {
        FageUIManager manager = FageUIManager.Instance;
        FageUIRoot    root    = FageUIRoot.Instance;

        manager.Popdown();
        manager.Pop();
        manager.Level("title_horse", root.FindUICurtain("blackout"));
        manager.Change(root.FindUISet("title"));
    }
Ejemplo n.º 2
0
 public FageUIRoot()
 {
     _instance      = this;
     transitions    = new FageUITransition[0];
     details        = new FageUIDetail[0];
     sets           = new FageUISet[0];
     _dicTransition = new Dictionary <string, FageUITransition> ();
     _dicDetail     = new Dictionary <string, FageUIDetail> ();
     _dicSet        = new Dictionary <string, FageUISet> ();
     _dicCurtain    = new Dictionary <string, FageUICurtain> ();
 }
Ejemplo n.º 3
0
    public List <string> GetBundles()
    {
        List <string> result   = new List <string>();
        FageUIRoot    root     = FageUIRoot.Instance;
        FageUIDetail  uiDetail = root.FindUIDetail(onPortrait);

        if ((uiDetail != null) && (!result.Contains(uiDetail.bundle)))
        {
            result.Add(uiDetail.bundle);
        }
        return(result);
    }
Ejemplo n.º 4
0
    private void OnAnimationComplete()
    {
        FageUIManager manager = FageUIManager.Instance;
        FageUIRoot    root    = FageUIRoot.Instance;

        if ((string.IsNullOrEmpty(firstScene) != true) && (string.IsNullOrEmpty(firstCurtain) != true))
        {
            manager.Level(firstScene, root.FindUICurtain(firstCurtain));
        }
        if (string.IsNullOrEmpty(firstUISet) != true)
        {
            manager.Change(root.FindUISet(firstUISet));
        }
        Destroy(gameObject);
    }
Ejemplo n.º 5
0
 public FageUIRoot()
 {
     _instance		= this;
     transitions		= new FageUITransition[0];
     details			= new FageUIDetail[0];
     sets			= new FageUISet[0];
     _dicTransition	= new Dictionary<string, FageUITransition> ();
     _dicDetail		= new Dictionary<string, FageUIDetail> ();
     _dicSet			= new Dictionary<string, FageUISet> ();
     _dicCurtain		= new Dictionary<string, FageUICurtain> ();
 }