Ejemplo n.º 1
0
 /// <summary>
 /// Function that clears any fade drawn to the screen.
 /// </summary>
 public void ClearFade()
 {
     _fadeAlpha = 0;
     _fadeType  = FadeScreenType.NONE;
 }
Ejemplo n.º 2
0
        /// @cond
                #endif

        public static void FadeScreen(FadeScreenType p_fadeType, float p_duration, EaseType p_curve, bool p_useDeltaTime, Action p_callback)
        {
            ScreenCore.instance.StartFadeScreen(p_fadeType, p_duration, p_curve, p_useDeltaTime, p_callback);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Function that starts a custom tween fade to be drawn on the screen. Remember to clear it on the callback or call another fade to do it.
        /// </summary>
        public void StartFadeScreen(FadeScreenType p_fadeType, float p_duration, EaseType p_curve, bool p_useDeltaTime, Action p_callback)
        {
            if (p_duration == 0)
            {
                _fadeType = p_fadeType;

                switch (_fadeType)
                {
                case FadeScreenType.FADE_IN_BLACK:
                    _fadeAlpha   = 0f;
                    _fadeTexture = Texture2D.blackTexture;
                    break;

                case FadeScreenType.FADE_IN_WHITE:
                    _fadeAlpha   = 0f;
                    _fadeTexture = Texture2D.whiteTexture;
                    break;

                case FadeScreenType.FADE_OUT_BLACK:
                    _fadeAlpha   = 1f;
                    _fadeTexture = Texture2D.blackTexture;
                    break;

                case FadeScreenType.FADE_OUT_WHITE:
                    _fadeAlpha   = 1f;
                    _fadeTexture = Texture2D.whiteTexture;
                    break;

                default:
                    break;
                }
            }
            else
            {
                if (_isFading)
                {
                    _callback?.Invoke();
                }

                _timeStep     = 0;
                _fadeType     = p_fadeType;
                _duration     = p_duration;
                _curve        = p_curve;
                _useDeltaTime = p_useDeltaTime;
                _callback     = p_callback;
                _isFading     = true;

                switch (_fadeType)
                {
                case FadeScreenType.FADE_IN_BLACK:
                    _startAlpha  = 1f;
                    _finalAlpha  = 0f;
                    _fadeTexture = Texture2D.blackTexture;
                    break;

                case FadeScreenType.FADE_IN_WHITE:
                    _startAlpha  = 1f;
                    _finalAlpha  = 0f;
                    _fadeTexture = Texture2D.whiteTexture;
                    break;

                case FadeScreenType.FADE_OUT_BLACK:
                    _startAlpha  = 0f;
                    _finalAlpha  = 1f;
                    _fadeTexture = Texture2D.blackTexture;
                    break;

                case FadeScreenType.FADE_OUT_WHITE:
                    _startAlpha  = 0f;
                    _finalAlpha  = 1f;
                    _fadeTexture = Texture2D.whiteTexture;
                    break;

                default:
                    break;
                }

                _fadeAlpha = _startAlpha;
            }
        }