public void StartDayChange() { foreach (ClickPotScript pot in ClickPotScript.Pots) { pot.HasBeenWatered = false; } FadePanel.StartFadeOut(); }
public void InspectPot(ClickPotScript pot) { ChoosePotMenuScript.CloseStaticMenu(); if (InspectFadePanel != null) { InspectFadePanel.StartFadeOut(); } currentPot = pot; SetObject(currentPot); gameObject.SetActive(true); ChoosePotMenuScript.MainInstance.CloseMenu(); InventoryMenuScript.MainInstance.CloseMenu(); OnOpenMenuAction.Invoke(); UpdateUI(); }