//[SerializeField] GameObject Player; void Start() { fadeInUI = gameObject.GetComponent <FadeInUI>(); fadeOutUI = gameObject.GetComponent <FadeOutUI>(); if (DebugMode) { Dialog = TestDialog; } //Player = GameObject.FindGameObjectWithTag("Player"); }
private void Awake() { no_swarm_cg = GameObject.Find("no_swarm_left").GetComponent <FadeOutUI>(); }