Ejemplo n.º 1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        GameObject collisionGameObject = collision.gameObject;

        if (collisionGameObject.name == "Player")
        {
            fading.fadeOut();

            StartCoroutine(ExecuteAfterTime(1));

            IEnumerator ExecuteAfterTime(float time)
            {
                yield return(new WaitForSeconds(time));

                // Code to execute after the delay
                LoadScene();
            }
        }
    }