void Start() { f = GameObject.FindGameObjectWithTag("Fade").GetComponent <Fade1>(); m = GameObject.FindGameObjectWithTag("Manager").GetComponent <Manager>(); Debug.Log("Start Between Scenes " + f.i + " " + m.score); if (m.score == 10) {//tu może być też ładniejszy obrazek... m.LevelText.text = "Congratulations! Level 1 Complete\n\t\t\t Start Next Level?"; } else if (m.score == 39) { m.LevelText.text = "Congratulations! Level 2 Complete\n\t\t\t Start Next Level?"; } else if (m.score == 84) { m.LevelText.text = "Congratulations! Level 3 Complete\n\t\t\t Start Next Level?"; } else if (m.score == 188) { m.LevelText.text = "Congratulations! Level 4 Complete\n\t\t\t Start Next Level?"; } else if (m.score == 262) { m.LevelText.text = "\t\t\t\t\t\tTHE END\n\t\t\t CONGRATULATIONS!"; } }
void Start() { if (Application.loadedLevel != 0 && Application.loadedLevel != 2) { ps = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerScript>(); if (Application.loadedLevel > 7 && Application.loadedLevel != 9) { ps2 = GameObject.FindGameObjectWithTag("Player2").GetComponent <Player2Script>(); } } if (Application.loadedLevel != 2) { switchS = false; } f = GameObject.FindGameObjectWithTag("Fade").GetComponent <Fade1>(); if (PlayerPrefs.HasKey("HighscoreSurvival")) { highScoreSurvival = PlayerPrefs.GetInt("HighscoreSurvival"); } if (PlayerPrefs.HasKey("Score")) { if (Application.loadedLevel == 0) { PlayerPrefs.DeleteKey("Score"); score = 0; } else { score = PlayerPrefs.GetInt("Score"); } } if (PlayerPrefs.HasKey("Score2")) { if (Application.loadedLevel == 0) { PlayerPrefs.DeleteKey("Score2"); score2 = 0; } else { score2 = PlayerPrefs.GetInt("Score2"); } } if (PlayerPrefs.HasKey("Highscore")) { highScore = PlayerPrefs.GetInt("Highscore"); } }
void Start() { f = GameObject.FindGameObjectWithTag("Fade").GetComponent <Fade1>(); m = GameObject.FindGameObjectWithTag("Manager").GetComponent <Manager>(); //mode = GameObject.FindGameObjectWithTag("Mode"); }