Ejemplo n.º 1
0
    public static string FactionField(string faction, string name = "Faction")
    {
        FactionDatabase db = FactionDatabase.Get;
        int             id;

        if (!db || (id = FactionDatabase.FindId(faction)) == -1)
        {
            return(String.IsNullOrEmpty(faction)? FactionDatabase.NO_FACTION : faction);
        }

        int index = EditorGUILayout.Popup(name, id, db.factions);

        return(db.factions[index]);
    }
Ejemplo n.º 2
0
        internal static void Load(object sender, EventArgs e)
        {
            var neutral = FactionDatabase.AddFaction(FactionStrings.Independent);

            neutral.SetDescription(FactionStrings.IndependentDesc);
            neutral.SetColor(128, 128, 128);
            neutral.Playable = true;

            var human = FactionDatabase.AddFaction(FactionStrings.HuNav);

            human.SetDescription(FactionStrings.HuNavDesc);
            human.SetColor(255, 255, 255);
            human.Playable = true;

            var kraylor = FactionDatabase.AddFaction(FactionStrings.Kraylor);

            kraylor.SetDescription(FactionStrings.KraylorDesc);
            kraylor.SetColor(255, 0, 0);
            kraylor.SetRelationShip(human, FactionInfo.Relations.Hostile, true);

            var arlenians = FactionDatabase.AddFaction(FactionStrings.Arlenian);

            arlenians.SetDescription(FactionStrings.ArlenianDesc);
            arlenians.SetColor(255, 128, 0);
            arlenians.SetRelationShip(kraylor, FactionInfo.Relations.Hostile, true);

            var exuari = FactionDatabase.AddFaction(FactionStrings.Exuari);

            exuari.SetDescription(FactionStrings.ExuariDesc);
            exuari.SetColor(255, 0, 128);
            exuari.SetRelationShip(neutral, FactionInfo.Relations.Hostile, true);
            exuari.SetRelationShip(human, FactionInfo.Relations.Hostile, true);
            exuari.SetRelationShip(kraylor, FactionInfo.Relations.Hostile, true);
            exuari.SetRelationShip(arlenians, FactionInfo.Relations.Hostile, true);

            var GITM = FactionDatabase.AddFaction(FactionStrings.Ghosts);

            GITM.SetDescription(FactionStrings.GhostsDesc);
            GITM.SetColor(0, 255, 0);
            GITM.SetRelationShip(human, FactionInfo.Relations.Hostile, true);

            var Hive = FactionDatabase.AddFaction(FactionStrings.Ktlitan);

            Hive.SetDescription(FactionStrings.KtlitansDesc);
            Hive.SetColor(128, 255, 0);
            Hive.SetRelationShip(human, FactionInfo.Relations.Hostile, true);
            Hive.SetRelationShip(kraylor, FactionInfo.Relations.Hostile, true);
            Hive.SetRelationShip(exuari, FactionInfo.Relations.Hostile, true);
        }
Ejemplo n.º 3
0
    void LoadDatabase()
    {
        itemdb    = ScriptableObject.CreateInstance <ItemDatabase>();
        conddb    = ScriptableObject.CreateInstance <AuraDatabase>();
        perkdb    = ScriptableObject.CreateInstance <PerkDatabase>();
        skilldb   = ScriptableObject.CreateInstance <SkillDatabase>();
        npcdb     = ScriptableObject.CreateInstance <NPCDatabase>();
        factiondb = ScriptableObject.CreateInstance <FactionDatabase>();

        itemdb.ReloadDatabase();
        conddb.ReloadDatabase();
        perkdb.ReloadDatabase();
        skilldb.ReloadDatabase();
        npcdb.ReloadDatabase();
        factiondb.ReloadDatabase();
    }
Ejemplo n.º 4
0
    private void Awake()
    {
        factionDB = FactionManager.Instance.factionDB;
        // check if our faction even exists (in case we have a designing error)
        bool factionExists = false;

        for (int i = 0; i < factionDB.factions.Count; i++)
        {
            if (factionDB.factions[i].name == factionName)
            {
                factionExists = true;
                break;
            }
        }
        if (!factionExists)
        {
            Debug.LogError("The specified faction doesn't exist!");
        }
    }