Ejemplo n.º 1
0
        public double returnLowestCost()
        {
            double minimum = filter.AllowedThingDefs.Aggregate <ThingDef, double>(999999,
                                                                                  (current, thing) => Math.Min(thing?.BaseMarketValue ?? 100, current));

            //Log.Message(minimum.ToString());
            taxMinimumToTithe = minimum + FactionColonies.Settings().productionTitheMod +
                                TraitUtilsFC.cycleTraits("taxBaseRandomModifier", Find.World.GetComponent <FactionFC>().traits, Operation.Addition) +
                                TraitUtilsFC.cycleTraits("taxBaseRandomModifier", settlement.traits, Operation.Addition);
            return(minimum);
        }
Ejemplo n.º 2
0
        public static TaxDeliveryMode TaxDeliveryModeForSettlement(bool canUseShuttle)
        {
            if (FactionColonies.Settings().forcedTaxDeliveryMode != default)
            {
                return(FactionColonies.Settings().forcedTaxDeliveryMode);
            }

            if (DefDatabase <ResearchProjectDef> .GetNamed("TransportPod").IsFinished)
            {
                if (ModsConfig.RoyaltyActive && canUseShuttle)
                {
                    return(TaxDeliveryMode.Shuttle);
                }
                return(TaxDeliveryMode.DropPod);
            }
            return(TaxDeliveryMode.Caravan);
        }
Ejemplo n.º 3
0
        static bool Prefix(Pawn __instance)
        {
            if (__instance.IsMercenary())
            {
                if (__instance.Faction != FactionColonies.getPlayerColonyFaction())
                {
                    __instance.SetFaction(FactionColonies.getPlayerColonyFaction());
                }
                MercenarySquadFC squad = Find.World.GetComponent <FactionFC>().militaryCustomizationUtil.returnSquadFromUnit(__instance);
                if (squad != null)
                {
                    Mercenary merc = Find.World.GetComponent <FactionFC>().militaryCustomizationUtil.returnMercenaryFromUnit(__instance, squad);
                    if (merc != null)
                    {
                        if (squad.settlement != null)
                        {
                            if (FactionColonies.Settings().deadPawnsIncreaseMilitaryCooldown)
                            {
                                squad.dead += 1;
                            }

                            squad.settlement.happiness -= 1;
                        }

                        squad.PassPawnToDeadMercenaries(merc);
                    }

                    squad.removeDroppedEquipment();
                }
                else
                {
                    Log.Message("Mercenary Errored out. Did not find squad.");
                }

                __instance.equipment?.DestroyAllEquipment();
                __instance.apparel?.DestroyAll();
                //__instance.Destroy();
                return(true);
            }

            return(true);
        }
Ejemplo n.º 4
0
 public FCOptionWindow(FCEventDef evt, FCEvent parentEvent)
 {
     this.forcePause          = !FactionColonies.Settings().disableForcedPausingDuringEvents;
     this.draggable           = true;
     this.doCloseX            = false;
     this.preventCameraMotion = false;
     this.header  = evt.label;
     this.options = evt.options;
     if (evt.optionDescription == "")
     {
         this.desc = evt.desc;
     }
     else
     {
         this.desc = evt.optionDescription;
     }
     this.closeOnAccept         = false;
     this.closeOnCancel         = false;
     this.closeOnClickedOutside = false;
     this.parentEvent           = parentEvent;
 }