// Update is called once per frame
    void Update()
    {
        #region Rotate towards Target
        if (target != null)
        {
            if (visionRange.CanViewTarget(target))
            {
                targetSighted   = true;
                searchAttempted = false;

                //Stop what your doing and shoot someone
                if (basicPatrol != null && basicPatrol.patrolModeEnabled)
                {
                    basicPatrol.patrolModeEnabled = false;
                }
                if (basicSearch != null && basicSearch.searchEnabled)
                {
                    basicSearch.searchEnabled = false;
                }
                if (navMeshAgent.isActiveAndEnabled)
                {
                    navMeshAgent.enabled = false;
                    if (alertSource != null)
                    {
                        alertSource.Play();
                    }
                }

                lookRotation.transform.rotation = lookRotation.GetRotationTowardsTarget(target.transform.position);

                #region Fire Primary Weapon
                if (fireProjectileCooldown.IsOffCooldown() && facing.IsFacingDirectlyAtTarget(target))
                {
                    fireProjectile.Fire(projectileOriginTransform, target.transform.position);
                    fireProjectileCooldown.OnActionActivated();
                }
                #endregion
            }
            //Start searching
            else if (!visionRange.CanViewTarget(target) && targetSighted && !searchAttempted && !basicSearch.searchEnabled)
            {
                navMeshAgent.enabled = true;
                basicSearch.StartSearch(target.transform);
                searchAttempted = true;
                targetSighted   = false;
            }
            //Go back to patroling
            else if (!visionRange.CanViewTarget(target) && !basicSearch.searchEnabled && basicPatrol != null && !basicPatrol.patrolModeEnabled)
            {
                if (basicPatrol != null)
                {
                    basicPatrol.patrolModeEnabled = true;
                    navMeshAgent.enabled          = true;
                    basicPatrol.NavigateToNextWayPoint();
                }
            }
        }
        #endregion
    }