Ejemplo n.º 1
0
    private static void OnDllLoaded()
    {
        var versionInfo = FBBuildVersionAttribute.GetVersionAttributeOfType(FacebookImpl.GetType());

        if (versionInfo == null)
        {
            FbDebug.Warn("Finished loading Facebook dll, but could not find version info");
        }
        else
        {
            FbDebug.Log(string.Format("Finished loading Facebook dll. Version {0} Build {1}", versionInfo.SdkVersion, versionInfo.BuildVersion));
        }
        FacebookImpl.Init(
            OnInitComplete,
            appId,
            cookie,
            logging,
            status,
            xfbml,
            FBSettings.ChannelUrl,
            authResponse,
            frictionlessRequests,
            OnHideUnity
            );
    }
Ejemplo n.º 2
0
    private static void OnDllLoaded()
    {
        FBBuildVersionAttribute versionAttributeOfType = FBBuildVersionAttribute.GetVersionAttributeOfType(FacebookImpl.GetType());

        if (versionAttributeOfType != null)
        {
            FbDebugOverride.Log(string.Format("Finished loading Facebook dll. Version {0} Build {1}", versionAttributeOfType.SdkVersion, versionAttributeOfType.BuildVersion));
        }
        FacebookImpl.Init(OnInitComplete, appId, cookie, logging, status, xfbml, FBSettings.ChannelUrl, authResponse, frictionlessRequests, OnHideUnity);
    }
Ejemplo n.º 3
0
 private static void OnDllLoaded()
 {
     FB.LogVersion();
     FacebookImpl.Init(
         appId,
         cookie,
         logging,
         status,
         xfbml,
         FacebookSettings.ChannelUrl,
         authResponse,
         frictionlessRequests,
         onHideUnity,
         onInitComplete);
 }
Ejemplo n.º 4
0
 private static void OnDllLoaded()
 {
     FbDebug.Log("Finished loading Facebook dll. Build " + FBBuildVersionAttribute.GetBuildVersionOfType(FacebookImpl.GetType()));
     FacebookImpl.Init(
         OnInitComplete,
         FBSettings.AppId,
         FBSettings.Cookie,
         FBSettings.Logging,
         FBSettings.Status,
         FBSettings.Xfbml,
         FBSettings.ChannelUrl,
         authResponse,
         FBSettings.FrictionlessRequests,
         OnHideUnity
         );
 }