Ejemplo n.º 1
0
    /// <summary>
    /// Initialises this class
    /// </summary>
    private void Awake()
    {
        // Allows this instance to behave like a singleton
        Instance = this;

        // Add the ImageCapture Class to this Game Object
        gameObject.AddComponent <ImageCapture>();

        // Create the text label in the scene
        CreateLabel();

        //Set everyone's profiles to false
        Andrew = GameObject.Find("Andrew Chang");
        Andrew.SetActive(false);
        Tanmoy = GameObject.Find("Tanmoy Panigrahi");
        Tanmoy.SetActive(false);
        Jon = GameObject.Find("Jon Womack");
        Jon.SetActive(false);
        modelA = GameObject.Find("Model2_0");
        modelA.SetActive(false);
        modelT = GameObject.Find("model3_0");
        modelT.SetActive(false);
        modelJ = GameObject.Find("model4_0");
        modelJ.SetActive(false);
        //star = GameObject.Find("Star Generator Crazy 1");
        //star.SetActive(false);
    }
Ejemplo n.º 2
0
    /// <summary>
    /// Initialises this class
    /// </summary>
    private void Awake()
    {
        // Allows this instance to behave like a singleton
        Instance = this;

        // Add the ImageCapture Class to this Game Object
        gameObject.AddComponent <ImageCapture>();

        Instantiate(TipsPanel, new Vector3(0, 0, 0), new Quaternion(0, 0, 1.6f, 0));
    }
Ejemplo n.º 3
0
    //public Text tempText;

    /// <summary>
    /// Initialises this class
    /// </summary>
    private void Awake()
    {
        // Allows this instance to behave like a singleton
        Instance = this;

        // Add the ImageCapture Class to this Game Object
        //gameObject.AddComponent<ImageCapture>();

        // Create the text label in the scene
        //CreateLabel();
    }
Ejemplo n.º 4
0
 private const string personGroupId = "01";                                                    /// Id (name) of the created person group
 private void Awake()                                                                          /// Initialises this class
 {
     Instance = this;                                                                          // Allows this instance to behave like a singleton
     gameObject.AddComponent <ImageCapture>();                                                 // Add the ImageCapture Class to this Game Object
     CreateLabel();                                                                            // Create the text label in the scene
 }