Ejemplo n.º 1
0
    public void DoFX(FXType fxType, Vector2 fxPosition)
    {
        if (pool == null)
        {
            pool = ObjectPool.instance;
        }

        string animStateName = fxType.ToString();

        if (fxType == FXType.Bugs)
        {
            if (AreaController.instance.active_area.areaType == AreaType.Interior)
            {
                return;
            }

            animStateName += Random.Range(0, 2).ToString();
        }
        GameObject fxGobj = pool.GetObjectForType("FX", true, fxPosition);

        // set animation
        fxGobj.GetComponentInChildren <Animator>().Play(animStateName);
        activeFX.Add(fxGobj);
    }
Ejemplo n.º 2
0
    public void PlayFX(Vector3 position, FXType hitType, string colorText, float duration, float scale = 1)
    {
        GameObjectPoolManager.PrefabNames prefabName = (GameObjectPoolManager.PrefabNames)Enum.Parse(typeof(GameObjectPoolManager.PrefabNames), hitType.ToString());
        Color   color = ClientUtils.HTMLColorToColor(colorText);
        FX_Base fx    = GameObjectPoolManager.Instance.PoolDict[prefabName].AllocateGameObject <FX_Base>(transform);

        fx.transform.position = position;
        fx.Play(color, duration, scale);
    }