Ejemplo n.º 1
0
    void Awake()
    {
        properties    = Resources.Load <FTG_Data>("Data/Data");
        gunsGame      = Resources.LoadAll <GameObject>("Prefabs/Guns/Game");
        gunsMenu      = Resources.LoadAll <GameObject>("Prefabs/Guns/Menu");
        layers        = Resources.LoadAll <GameObject>("Prefabs/Layers");
        highscoreLine = Resources.Load <GameObject>("Prefabs/UI/HighscoreLine");
        scoreLines    = Resources.Load <GameObject>("Prefabs/UI/ScoreLines");

        firstBullet  = Resources.Load <GameObject>("Prefabs/Bullets/BulletFly (1)");
        secondBullet = Resources.Load <GameObject>("Prefabs/Bullets/BulletFly (2)");
        thirdBullet  = Resources.Load <GameObject>("Prefabs/Bullets/BulletFly (3)");
        laser        = Resources.Load <GameObject>("Prefabs/Bullets/BulletFly (4)");
        rocket       = Resources.Load <GameObject>("Prefabs/Bullets/BulletFly (5)");
        bulletShell  = Resources.Load <GameObject>("Prefabs/Bullets/Bullet Shell");
    }
Ejemplo n.º 2
0
 void OnEnable()
 {
     data = Resources.Load("Data/Data") as FTG_Data;
 }