void Awake() { properties = Resources.Load <FTG_Data>("Data/Data"); gunsGame = Resources.LoadAll <GameObject>("Prefabs/Guns/Game"); gunsMenu = Resources.LoadAll <GameObject>("Prefabs/Guns/Menu"); layers = Resources.LoadAll <GameObject>("Prefabs/Layers"); highscoreLine = Resources.Load <GameObject>("Prefabs/UI/HighscoreLine"); scoreLines = Resources.Load <GameObject>("Prefabs/UI/ScoreLines"); firstBullet = Resources.Load <GameObject>("Prefabs/Bullets/BulletFly (1)"); secondBullet = Resources.Load <GameObject>("Prefabs/Bullets/BulletFly (2)"); thirdBullet = Resources.Load <GameObject>("Prefabs/Bullets/BulletFly (3)"); laser = Resources.Load <GameObject>("Prefabs/Bullets/BulletFly (4)"); rocket = Resources.Load <GameObject>("Prefabs/Bullets/BulletFly (5)"); bulletShell = Resources.Load <GameObject>("Prefabs/Bullets/Bullet Shell"); }
void OnEnable() { data = Resources.Load("Data/Data") as FTG_Data; }