public void StartDebugTools() { if (GameFacade.DebugWindow != null) { if (GameFacade.DebugWindow.Visible) { GameFacade.DebugWindow.Hide(); } else { GameFacade.DebugWindow.Show(); } return; } var debugWindow = new FSO.Client.Debug.TSOClientTools(); GameFacade.DebugWindow = debugWindow; /** Position the debug window **/ debugWindow.Show(); //debugWindow.PositionAroundGame(GameFacade.Game.Window); }
public void StartDebugTools() { if (GameFacade.DebugWindow != null) { if (GameFacade.DebugWindow.Visible) { GameFacade.DebugWindow.Hide(); } else { GameFacade.DebugWindow.Show(); } return; } var debugWindow = new FSO.Client.Debug.TSOClientTools(); GameFacade.DebugWindow = debugWindow; /** Position the debug window **/ debugWindow.Show(); //debugWindow.PositionAroundGame(GameFacade.Game.Window); }