Ejemplo n.º 1
0
    private void UpdateHydration()
    {
        if (this.m_Player.m_DreamActive)
        {
            return;
        }
        FPPController fppcontroller = this.m_Player.m_FPPController;

        if (!fppcontroller)
        {
            return;
        }
        float num  = 0f;
        float num2 = 1f;

        if (!Cheats.m_GodMode || this.m_LossParametersBlocked)
        {
            float deltaTime = Time.deltaTime;
            if (fppcontroller.IsRunning())
            {
                num2 *= this.m_HydrationConsumptionRunMul;
            }
            num = this.m_HydrationConsumptionPerSecond * deltaTime * num2;
            if (PlayerDiseasesModule.Get().GetDisease(ConsumeEffect.Fever).IsActive())
            {
                num += this.m_HydrationConsumptionDuringFeverPerSecond * deltaTime;
            }
            for (int i = 0; i < this.m_InjuryModule.m_Injuries.Count; i++)
            {
                Injury injury = this.m_InjuryModule.m_Injuries[i];
                if (injury.m_Type == InjuryType.VenomBite || injury.m_Type == InjuryType.SnakeBite)
                {
                    num += Injury.s_PoisonedWoundHydrationDecPerSec * deltaTime;
                }
            }
        }
        GameDifficulty gameDifficulty = GreenHellGame.Instance.m_GameDifficulty;

        if (gameDifficulty == GameDifficulty.Normal)
        {
            num *= GreenHellGame.s_NormalModeLossMul;
        }
        else if (gameDifficulty == GameDifficulty.Easy)
        {
            num *= GreenHellGame.s_EasyModeLossMul;
        }
        this.DecreaseHydration(num);
    }
Ejemplo n.º 2
0
    private void UpdateStamina()
    {
        float         deltaTime     = Time.deltaTime;
        FPPController fppcontroller = this.m_Player.m_FPPController;

        if (!fppcontroller)
        {
            return;
        }
        if (Cheats.m_GodMode)
        {
            this.m_Stamina = this.m_MaxStamina;
            return;
        }
        float num = this.m_Stamina;

        if (fppcontroller.IsActive() && fppcontroller.IsWalking())
        {
            num -= this.m_StaminaConsumptionWalkPerSecond * deltaTime * ((!PlayerCocaineModule.Get().m_Active) ? 1f : PlayerCocaineModule.Get().m_StaminaConsumptionMul);
        }
        else if (fppcontroller.IsActive() && fppcontroller.IsRunning())
        {
            num -= this.m_StaminaConsumptionRunPerSecond * deltaTime * ((!PlayerCocaineModule.Get().m_Active) ? 1f : PlayerCocaineModule.Get().m_StaminaConsumptionMul);
        }
        else if (fppcontroller.IsActive() && fppcontroller.IsDepleted())
        {
            num -= this.m_StaminaConsumptionDepletedPerSecond * deltaTime * ((!PlayerCocaineModule.Get().m_Active) ? 1f : PlayerCocaineModule.Get().m_StaminaConsumptionMul);
        }
        else if (!MakeFireController.Get().IsActive())
        {
            num += this.m_StaminaRegenerationPerSecond * deltaTime;
        }
        if (num < this.m_Stamina || Time.time - this.m_LastDecreaseStaminaTime >= this.m_StaminaRenerationDelay)
        {
            this.m_Stamina = num;
        }
        float num2 = this.m_Stamina - this.m_PrevStamina;

        if (num2 < 0f)
        {
            this.m_LastDecreaseStaminaTime = Time.time;
        }
        this.m_Stamina     = Mathf.Clamp(this.m_Stamina, 0f, this.m_MaxStamina);
        this.m_PrevStamina = this.m_Stamina;
    }
Ejemplo n.º 3
0
    private void UpdateNutrition()
    {
        if (this.m_ParasiteSickness == null)
        {
            this.m_ParasiteSickness = (ParasiteSickness)PlayerDiseasesModule.Get().GetDisease(ConsumeEffect.ParasiteSickness);
        }
        if (this.m_Player.m_DreamActive)
        {
            return;
        }
        if (Cheats.m_GodMode || this.m_LossParametersBlocked)
        {
            return;
        }
        FPPController fppcontroller = this.m_Player.m_FPPController;

        if (!fppcontroller)
        {
            return;
        }
        WeaponController weaponController = this.m_Player.m_WeaponController;
        bool             flag             = false;

        if (weaponController && weaponController.IsAttack())
        {
            flag = true;
        }
        if (!flag && this.m_Player.GetCurrentItem(Hand.Right) && this.m_Player.GetCurrentItem(Hand.Right).m_Info.IsHeavyObject())
        {
            flag = true;
        }
        float deltaTime = Time.deltaTime;
        float num       = 1f;
        float num2      = 1f;
        float num3      = 1f;

        if (fppcontroller.IsRunning())
        {
            num  *= this.m_NutritionCarbohydratesConsumptionRunMul;
            num2 *= this.m_NutritionFatConsumptionRunMul;
            num3 *= this.m_NutritionProteinsConsumptionRunMul;
        }
        if (flag)
        {
            num  *= this.m_NutritionCarbohydratesConsumptionActionMul;
            num2 *= this.m_NutritionFatConsumptionActionMul;
            num3 *= this.m_NutritionProteinsConsumptionActionMul;
        }
        if (this.IsNutritionCarboCriticalLevel())
        {
            num2 *= this.m_NutritionFatConsumptionMulNoCarbs;
            num3 *= this.m_NutritionProteinsConsumptionMulNoCarbs;
        }
        if (InventoryBackpack.Get().IsCriticalOverload())
        {
            num  *= this.m_NutritionCarbohydratesConsumptionWeightCriticalMul;
            num2 *= this.m_NutritionFatConsumptionWeightCriticalMul;
            num3 *= this.m_NutritionProteinsConsumptionWeightCriticalMul;
        }
        else if (InventoryBackpack.Get().IsOverload())
        {
            num  *= this.m_NutritionCarbohydratesConsumptionWeightOverloadMul;
            num2 *= this.m_NutritionFatConsumptionWeightOverloadMul;
            num3 *= this.m_NutritionProteinsConsumptionWeightOverloadMul;
        }
        else
        {
            num  *= this.m_NutritionCarbohydratesConsumptionWeightNormalMul;
            num2 *= this.m_NutritionFatConsumptionWeightNormalMul;
            num3 *= this.m_NutritionProteinsConsumptionWeightNormalMul;
        }
        if (this.m_ParasiteSickness.IsActive())
        {
            num  *= this.m_ParasiteSickness.m_MacroNutricientCarboLossMul * (float)this.m_ParasiteSickness.m_Level;
            num2 *= this.m_ParasiteSickness.m_MacroNutricientFatLossMul * (float)this.m_ParasiteSickness.m_Level;
            num3 *= this.m_ParasiteSickness.m_MacroNutricientProteinsLossMul * (float)this.m_ParasiteSickness.m_Level;
        }
        GameDifficulty gameDifficulty = GreenHellGame.Instance.m_GameDifficulty;

        if (gameDifficulty == GameDifficulty.Normal)
        {
            float s_NormalModeLossMul = GreenHellGame.s_NormalModeLossMul;
            num  *= s_NormalModeLossMul;
            num2 *= s_NormalModeLossMul;
            num3 *= s_NormalModeLossMul;
        }
        else if (gameDifficulty == GameDifficulty.Easy)
        {
            float s_EasyModeLossMul = GreenHellGame.s_EasyModeLossMul;
            num  *= s_EasyModeLossMul;
            num2 *= s_EasyModeLossMul;
            num3 *= s_EasyModeLossMul;
        }
        this.m_NutritionCarbo    -= this.m_NutritionCarbohydratesConsumptionPerSecond * deltaTime * num * ((!PlayerCocaineModule.Get().m_Active) ? 1f : PlayerCocaineModule.Get().m_CarboConsumptionMul);
        this.m_NutritionCarbo     = Mathf.Clamp(this.m_NutritionCarbo, 0f, this.m_MaxNutritionCarbo);
        this.m_NutritionFat      -= this.m_NutritionFatConsumptionPerSecond * deltaTime * num2 * ((!PlayerCocaineModule.Get().m_Active) ? 1f : PlayerCocaineModule.Get().m_FatConsumptionMul);
        this.m_NutritionFat       = Mathf.Clamp(this.m_NutritionFat, 0f, this.m_MaxNutritionFat);
        this.m_NutritionProteins -= this.m_NutritionProteinsConsumptionPerSecond * deltaTime * num3 * ((!PlayerCocaineModule.Get().m_Active) ? 1f : PlayerCocaineModule.Get().m_ProteinsConsumptionMul);
        this.m_NutritionProteins  = Mathf.Clamp(this.m_NutritionProteins, 0f, this.m_MaxNutritionProteins);
    }