Ejemplo n.º 1
0
    private Mesh setMeshUV(Vector2 _uvPos, Vector2 _size, FLIP _flip, bool _scaleAtUv)
    {
        Mesh nowMesh = getMesh();

        if (nowMesh != null)
        {
            Vector2[] tmpUv = new Vector2[mDefUvs.Length];
            if (!_scaleAtUv)
            {
                _size.Scale(mTexSizeInv);
            }
            if ((_flip == FLIP.LR) || (_flip == FLIP.LRUD))
            {
                _uvPos.x += _size.x;
                _size.x  *= -1.0f;
            }
            if ((_flip == FLIP.UD) || (_flip == FLIP.LRUD))
            {
                _uvPos.y += _size.y;
                _size.y  *= -1.0f;
            }
            _size  *= (1.0f - EDGE_CLIP_RATE);
            _uvPos += _size * (EDGE_CLIP_RATE * 0.5f);
            for (int ii = 0; ii < mDefUvs.Length; ++ii)
            {
                tmpUv[ii] = Vector2.Scale(mDefUvs[ii], _size) + _uvPos;
            }
            nowMesh.uv = tmpUv;
            nowMesh.Optimize();
        }
        return(nowMesh);
    }
Ejemplo n.º 2
0
        protected override void ApplyProperty()
        {
            if (this.TEX?.FileName?.Length != 0)
            {
                FLIP?.ApplyTo(RenderedObject, Property.FLIP);
            }
            else
            {
                throw new MissingTEXPropertyException(this.RenderProperty.ElementName);
            }

            BLEND?.ApplyTo(RenderedObject, Property.BLEND);
        }
Ejemplo n.º 3
0
 public Mesh SetMeshUV(Vector2 _uvPos, Vector2 _size, FLIP _flip, bool _scaleAtUv = true)
 {
     return(setMeshUV(_uvPos, _size, _flip, _scaleAtUv));
 }
Ejemplo n.º 4
0
 private Mesh setMeshUV(Vector2 _uvPos, Vector2 _size, FLIP _flip, bool _scaleAtUv)
 {
     Mesh nowMesh = getMesh();
     if(nowMesh!=null){
         Vector2[] tmpUv = new Vector2[mDefUvs.Length];
         if(!_scaleAtUv){
             _size.Scale(mTexSizeInv);
         }
         if((_flip == FLIP.LR)||(_flip == FLIP.LRUD)){
             _uvPos.x += _size.x;
             _size.x *= -1.0f;
         }
         if((_flip == FLIP.UD)||(_flip == FLIP.LRUD)){
             _uvPos.y += _size.y;
             _size.y *= -1.0f;
         }
         _size *= (1.0f-EDGE_CLIP_RATE);
         _uvPos += _size*(EDGE_CLIP_RATE*0.5f);
         for(int ii = 0; ii< mDefUvs.Length; ++ii){
             tmpUv[ii] = Vector2.Scale(mDefUvs[ii],_size) + _uvPos;
         }
         nowMesh.uv = tmpUv;
         nowMesh.Optimize();
     }
     return nowMesh;
 }
Ejemplo n.º 5
0
 public Mesh SetMeshUV(Vector2 _uvPos, Vector2 _size, FLIP _flip, bool _scaleAtUv=true)
 {
     return setMeshUV(_uvPos, _size, _flip, _scaleAtUv);
 }