Ejemplo n.º 1
0
        public void setNextField(string fieldName)
        {
            bool found = false;

            foreach (FGLFoundField f in activeFields)
            {
                if (found && f.fglField.NoEntry == false)
                {
                    setCurrentField = f;
                    break;
                }

                if (f.isField(fieldName))
                {
                    if (f.fglField.NoEntry == false)
                    {
                        setCurrentField = f;
                        break;
                    }
                    else
                    {
                        found = true;
                    }
                }
            }
            PendingEvents.Clear();
        }
Ejemplo n.º 2
0
        public void setNextField(string fieldName)
        {
            bool found = false;

            //    lastFiredBeforeField = null;

            //  isnextfield = true;
            foreach (FGLFoundField f in activeFields)
            {
                if (found && f.fglField.NoEntry == false)
                {
                    setCurrentField = f;
                    //     lastFiredBeforeField = f;
                    break;
                }

                if (f.isField(fieldName))
                {
                    if (f.fglField.NoEntry == false)
                    {
                        setCurrentField = f;
                        //     lastFiredBeforeField = f;
                        break;
                    }
                    else
                    {
                        found = true;
                    }
                }
            }

            isacceptfield = isnextfield;
            PendingEvents.Clear();
        }
Ejemplo n.º 3
0
 public void setNextField(string fieldName)
 {
     foreach (FGLFoundField f in activeFields)
     {
         if (f.isField(fieldName))
         {
             setCurrentField = f;
         }
     }
     PendingEvents.Clear();
 }
Ejemplo n.º 4
0
        public void ActionFieldTriggered(object source, string ID, string TriggeredText, UIContext u)
        {
            foreach (FGLFoundField f in activeFields)
            {
                if (f.fglField == source)
                {
                    CurrentField = f;
                    break;
                }
            }

            if (ID != "")
            {
                sendTrigger(ID);
            }
        }
Ejemplo n.º 5
0
        private bool fieldsAreAllOk()
        {
            System.ComponentModel.CancelEventArgs ce;
            ce        = new System.ComponentModel.CancelEventArgs();
            ce.Cancel = false;
            foreach (FGLFoundField f in activeFields)
            {
                f.fglField.t_Validating(f, ce);
                if (ce.Cancel)
                {
                    CurrentField = f;

                    CurrentField.fglField.setFocus();
                    return(false);
                }
            }
            return(true);
        }
Ejemplo n.º 6
0
        private void sendTriggers(FGLFoundField pCurrentField, string afterFieldID, FGLFoundField newfield, string beforeFieldID)
        {
            //     if (afterFieldID != "" && beforeFieldID != "")
            //   {
            // Yah ! - send them both...

//string str = getTriggeredTag(afterFieldID, 1, 2, pCurrentField);
//                  CurrentField = pCurrentField;
//                str += "\n"+getTriggeredTag(beforeFieldID, 2, 2,newfield);
//              this.EventTriggered(null, "", str, this);
//            this.EventTriggered = null;
//  }
// else
// {
            if (afterFieldID != "")
            {
                if (this.EventTriggered != null)
                {
                    this.EventTriggered(null, afterFieldID, getTriggeredTag(afterFieldID, pCurrentField), this);
                    this.EventTriggered = null;
                }
            }
            CurrentField = newfield;
            if (beforeFieldID != null && beforeFieldID != "")
            {
                if (this.EventTriggered != null)
                {
                    this.EventTriggered(null, beforeFieldID, getTriggeredTag(beforeFieldID, newfield), this);
                    this.EventTriggered = null;
                }
                else
                {
                    PendingEvents.Add(beforeFieldID);
                }
            }
            //}
        }
Ejemplo n.º 7
0
        public string getTriggeredTag(string ID, int cnt, int maxcnt, FGLFoundField currentField)
        {
            string cfield;
            string cntstring = "";

            if (cnt > 0)
            {
                cntstring = " CNT=\"" + cnt + "\" MAXCNT=\"" + maxcnt + "\" ";
            }
            foreach (FGLFoundField f in activeFields) // NOTWEBGUI
            {                                         // NOTWEBGUI
                if (f.fglField.hasFocus)              // NOTWEBGUI
                {                                     // NOTWEBGUI
                    CurrentField = f;                 // NOTWEBGUI
                    break;                            // NOTWEBGUI
                } // NOTWEBGUI
            } // NOTWEBGUI

            if (currentField != null)
            {
                cfield = " INFIELD=\"" + currentField.useName + "\"";
            }
            else
            {
                cfield = "";
            }

            if (ID == "ACCEPT")
            {
                return("<TRIGGERED ID=\"ACCEPT\" LASTKEY=\"ACCEPT\">" + getSyncValues() + "</TRIGGERED>");
            }
            else
            {
                return("<TRIGGERED ID=\"" + ID + "\" " + cfield + cntstring + " LASTKEY=\"" + mainWin.LastKey + "\"" + ">" + getSyncValues() + "</TRIGGERED>");
            }
        }
Ejemplo n.º 8
0
        public UIInputContext(FGLApplicationPanel f, INPUT i)
        {
            bool haveAccept    = false;
            bool haveInterrupt = false;

            KeyList = new List <ONKEY_EVENT>();
            KeyList.Clear();
            afterFieldList  = new List <AFTER_FIELD_EVENT>();
            beforeFieldList = new List <BEFORE_FIELD_EVENT>();
            onActionList    = new List <ON_ACTION_EVENT>();
            setCurrentField = null;
            CurrentField    = null;
            PendingEvents   = new List <string>();
            isBeforeInput   = true;

            foreach (object evt in i.EVENTS)
            {
                if (evt is ONKEY_EVENT)
                {
                    ONKEY_EVENT e;
                    e = (ONKEY_EVENT)evt;
                    if (e.KEY == "" + FGLUtils.getKeyCodeFromKeyName("ACCEPT"))
                    {
                        haveAccept = true;
                    }
                    if (e.KEY == "" + FGLUtils.getKeyCodeFromKeyName("INTERRUPT"))
                    {
                        haveInterrupt = true;
                    }


                    KeyList.Add(e);
                    continue;
                }

                if (evt is BEFORE_FIELD_EVENT)
                {
                    BEFORE_FIELD_EVENT e;
                    e = (BEFORE_FIELD_EVENT)evt;
                    beforeFieldList.Add(e);
                    continue;
                }

                if (evt is AFTER_FIELD_EVENT)
                {
                    AFTER_FIELD_EVENT e;
                    e = (AFTER_FIELD_EVENT)evt;
                    afterFieldList.Add(e);
                    continue;
                }

                if (evt is ON_ACTION_EVENT)
                {
                    ON_ACTION_EVENT e;
                    e = (ON_ACTION_EVENT)evt;
                    onActionList.Add(e);
                    continue;
                }



                if (evt is AFTER_INPUT_EVENT)
                {
                    //Just ignore it...
                    continue;
                }
                Program.Show("Unhandled Event for INPUT");
            }

            if (!haveAccept)
            {
                KeyList.Add(new ONKEY_EVENT("ACCEPT", "ACCEPT"));
            }

            if (!haveInterrupt)
            {
                KeyList.Add(new ONKEY_EVENT("INTERRUPT", "INTERRUPT"));
            }

            mainWin = f;

            activeFields = f.FindFields(i.FIELDLIST);
            foreach (FGLFoundField fld in activeFields)
            {
                if (fld.fglField.NoEntry == false)
                {
                    setCurrentField = fld;
                    fld.fglField.gotFocus();
                    CurrentField   = fld;
                    careAboutFocus = true;
                    CurrentField.fglField.setFocus();
                    careAboutFocus  = false;
                    setCurrentField = null;
                    break;
                }
            }
        }
Ejemplo n.º 9
0
        public void ActivateContext(UIEventHandler UIInputContext_EventTriggered, V[] values, ROW[] rows)
        {
            int cnt   = 0;
            int tstop = 0;

            careAboutFocus = false;

            Console.WriteLine("Activating context..");

            if (!_contextIsActive)
            {
                _contextIsActive = true;
            }
            // We should always get a set of values
            // if we dont - then it must be an INPUT without the WITHOUT DEFAULTS
            // and this must be the first time around - so we should set up the defaults...

            foreach (FGLFoundField f in activeFields)
            {
                Console.WriteLine(f.fullName);
                if (values == null)
                {
                    f.fglField.Text = f.fglField.defaultValue;
                }
                else
                {
                    if (f.fglField.Text == "" || true)
                    {
                        f.fglField.Text = values[cnt++].Text;
                    }
                    else
                    {
                        cnt++;
                    }
                }
                f.fglField.tabIndex      = tstop++;
                f.fglField.afterFieldID  = "";
                f.fglField.beforeFieldID = "";
                f.fglField.onActionID    = "";
            }

            this.EventTriggered = UIInputContext_EventTriggered;
            if (PendingEvents.Count > 0)
            {
                string s = PendingEvents[0];
                PendingEvents.RemoveAt(0);
                sendTrigger(s);
                return;
            }


            mainWin.SetContext(FGLContextType.ContextInput, activeFields, this, KeyList, onActionList, UIInputContext_EventTriggered);
            mainWin.setActiveToolBarKeys(KeyList, onActionList);



            foreach (FGLFoundField f in activeFields)
            {
                f.fglField.fieldValidationFailed = inputFieldValidationHandler;
                f.fglField.onGotFocus            = inputGotFocus;
                f.fglField.onUIEvent             = onActionTriggered;
            }


            if (setCurrentField != null) // Next field has been registered..
            {
                CurrentField   = setCurrentField;
                careAboutFocus = true;
                CurrentField.fglField.setFocus();
                careAboutFocus  = false;
                setCurrentField = null;
            }


            if (CurrentField == null)
            {
                CurrentField = activeFields[0];
                CurrentField.fglField.setFocus();
            }

            CurrentField.fglField.setFocus();


            //mainWin.CommentText = CurrentField.fglField.comment;


            #region setup after field event IDs
            // We might want to cache these results....
            // Set up the after fields by setting the afterFieldID property of the widget..
            //
            foreach (AFTER_FIELD_EVENT e in afterFieldList)
            {
                List <FGLFoundField> ff = mainWin.FindField(e.FIELD);

                if (ff == null)
                {
                    throw new ApplicationException("field not found :" + e.FIELD);
                }
                if (ff.Count == 0)
                {
                    throw new ApplicationException("field not found : " + e.FIELD);
                }

                foreach (FGLFoundField ffield in ff)
                {
                    ffield.fglField.afterFieldID = e.ID;
                }
            }
            #endregion

            #region set up before field event IDs
            // Set up the after fields by setting the afterFieldID property of the widget..
            //
            foreach (BEFORE_FIELD_EVENT e in beforeFieldList)
            {
                List <FGLFoundField> ff = mainWin.FindField(e.FIELD);

                if (ff == null)
                {
                    throw new ApplicationException("field not found :" + e.FIELD);
                }
                if (ff.Count == 0)
                {
                    throw new ApplicationException("field not found : " + e.FIELD);
                }

                foreach (FGLFoundField ffield in ff)
                {
                    ffield.fglField.beforeFieldID = e.ID;
                }
            }
            #endregion


            #region set up "on action" event IDs
            // Set up the actions by setting the onActionID property of the widget..
            //
            foreach (ON_ACTION_EVENT e in onActionList)
            {
                foreach (FGLFoundField ffield in mainWin.FindAction(e.ACTION))
                {
                    ffield.fglField.onActionID = e.ID;

                    ffield.fglField.Enabled     = true;
                    ffield.fglField.ContextType = FGLContextType.ContextInput;
                }
            }
            #endregion



            if (isInput == CurrentField.fglField.beforeFieldID)
            {
                isBeforeInput = false;
            }

            if (isBeforeInput)
            {
                if (CurrentField.fglField.beforeFieldID != "")
                {
                    sendTrigger(CurrentField.fglField.beforeFieldID);
                    isInput = CurrentField.fglField.beforeFieldID;
                }

                //  isBeforeInput = false;
            }

            careAboutFocus      = true;
            mainWin.CommentText = CurrentField.fglField.comment;


            //Application.DoEvents();
        }
Ejemplo n.º 10
0
        void inputGotFocus(object source, string comment)
        {
            bool setField = false;


            FGLFoundField field = null;


            if (!careAboutFocus)
            {
                return;
            }
            // source.

            foreach (FGLFoundField f in activeFields)
            {
                if (f.fglField == source)
                {
                    field = f;
                    break;
                }
            }

            mainWin.CommentText = comment;

            if (CurrentField == field)
            {
                return;
            }
            if (field == setCurrentField)
            {
                return;
            }

            if (CurrentField != null)
            {
                if (CurrentField.fglField.afterFieldID != "")
                {
                    sendTrigger(CurrentField.fglField.afterFieldID);
                    setField = true;
                }
                else
                {
                    sendTrigger("SETYOURID");
                    setField = true;
                }
            }

            CurrentField = field;


            if (CurrentField != null)
            {
                if (CurrentField.fglField.beforeFieldID != "")
                {
                    setField = true;
                    sendTrigger(CurrentField.fglField.beforeFieldID);
                }
            }

            if (setField)
            {
                // The context will be deactivated - so we need to say where we're going next...
                setCurrentField = field;
            }
        }
Ejemplo n.º 11
0
        void inputGotFocus_o(object source, string comment)
        {
            bool setField = false;


            FGLFoundField field = null;


            // if (isnextfield == true) {
            //  isnextfield = false;
            //   return;
            // }

            if (!careAboutFocus)
            {
                return;
            }


            foreach (FGLFoundField f in activeFields)
            {
                if (f.fglField == source)
                {
                    field = f;
                    break;
                }
            }

            if (comment == "")
            {
            }
            else
            {
                mainWin.CommentText = comment;
            }

            //   MessageBox.Show("teste1");

            if (lastFiredBeforeField2 == field && lastFiredBeforeField == lastFiredBeforeField2)
            {
                //         sendTriggers(CurrentField, CurrentField.fglField.afterFieldID, field, field.fglField.beforeFieldID);
                lastFiredBeforeField  = null;
                lastFiredBeforeField2 = null;
                return;
            }
            //   if (field == setCurrentField)
            //  {
            setCurrentField = field;
            // return;
            // }

            if (CurrentField != null)
            {
                if (CurrentField.fglField.afterFieldID != "")
                {
                    // sendTrigger(CurrentField.fglField.afterFieldID);
                    setField = true;
                }
                else
                {
                    //diogo teste sendTrigger("SETYOURID");
                    setField = true;
                }
            }

            lastFiredBeforeField = CurrentField;

            if (lastFiredBeforeField2 == setCurrentField)
            {
                if (CurrentField.fglField.beforeFieldID != "")
                {
                    sendTriggers(CurrentField, null, field, field.fglField.beforeFieldID);
                }
                lastFiredBeforeField2 = CurrentField;
            }
            else
            {
                sendTriggers(CurrentField, CurrentField.fglField.afterFieldID, field, field.fglField.beforeFieldID);

                if (lastFiredBeforeField2 != null)
                {
                    lastFiredBeforeField2 = CurrentField;
                }
                else
                {
                    lastFiredBeforeField2 = field;
                }
            }

            if (setField)
            {
                // The context will be deactivated - so we need to say where we're going next...
                setCurrentField = field;
            }
        }
Ejemplo n.º 12
0
        void inputGotFocus_d(object source, string comment)
        {
            bool setField = false;


            FGLFoundField field = null;

            //  lastFiredBeforeField = null;


            if (!careAboutFocus)
            {
                return;
            }



            foreach (FGLFoundField f in activeFields)
            {
                if (f.fglField == source)
                {
                    field = f;
                    break;
                }
            }

            if (comment == "")
            {
            }
            else
            {
                mainWin.CommentText = comment;
            }

            // if (CurrentField == field) return;
            if (field == lastFiredBeforeField2)
            {
                return;
            }

            //   lastFiredBeforeField

            if (lastFiredBeforeField == field)
            {
                return;
            }

            setCurrentField_x = CurrentField;

            if (CurrentField != null)
            {
                if (CurrentField.fglField.afterFieldID != "")
                {
                    sendTrigger(CurrentField.fglField.afterFieldID);
                    setField = true;
                    lastFiredBeforeField2 = CurrentField;
                    // lastFiredBeforeField2.fglField.desligacor = 1;

                    //lastFiredBeforeField2.fglField.desligacor = 1;

                    setField = true;
                }
                else
                {
                    // sendTrigger("SETYOURID"); <<<< WTF ?
                }

                lastFiredBeforeField = field;

                CurrentField = field;
            }


            if (field != null)
            {
                if (field.fglField.beforeFieldID != "")
                {
                    setField = true;
                    sendTrigger(field.fglField.beforeFieldID);
                    lastFiredBeforeField2 = field;
                    //    field.fglField.desligacor = 1;

                    lastFiredBeforeField = null;
                }
                else
                {
                    lastFiredBeforeField = field;
                }

                CurrentField = field;


                if (field.fglField.afterFieldID != "")
                {
                    lastFiredBeforeField2 = setCurrentField_x;
                    // CurrentField = setCurrentField_x;
                }
            }



            if (setField)
            {
                // The context will be deactivated - so we need to say where we're going next...
                setCurrentField = field;
            }
            else
            {
                lastFiredBeforeField  = lastFiredBeforeField2;
                lastFiredBeforeField2 = null;
            }
        }
Ejemplo n.º 13
0
        void inputGotFocus(object source, string comment)
        {
            FGLFoundField field = null;

            Boolean l_entrou  = false;
            Boolean l_entrou2 = false;

            if (!careAboutFocus)
            {
                return;
            }



            foreach (FGLFoundField f in activeFields)
            {
                if (f.fglField == source)
                {
                    field = f;
                    break;
                }
            }

            //      field.fglField.desligacor = 0;


            if (comment == "")
            {
            }
            else
            {
                mainWin.CommentText = comment;
            }



            if (CurrentField != null && isBeforeField == false && (isBeforeInput == false || CurrentField.fglField.afterFieldID != ""))
            {
                setCurrentField_x = CurrentField;
                //  CurrentField.fglField.desligacor = 1;
                if (CurrentField.fglField.afterFieldID != "")
                {
                    sendTrigger(CurrentField.fglField.afterFieldID);


                    setCurrentField = field;
                    // setCurrentField_x = field;
                    l_entrou = true;

                    if (isBeforeInput == true)
                    {
                        isBeforeInput = false;
                    }
                    //  System.Threading.Thread.Sleep(500);
                }
                else
                {
                    isBeforeInput = true;
                }
            }

            if (field != null && l_entrou == false && isBeforeInput == true)
            {
                //setCurrentField_x = CurrentField;
                if (field.fglField.beforeFieldID != "")
                {
                    sendTrigger(field.fglField.beforeFieldID);
                    setCurrentField   = field;
                    CurrentField      = field;
                    setCurrentField_x = field;
                    l_entrou2         = true;
                    isBeforeInput     = false;
                    //  System.Threading.Thread.Sleep(500);
                }
            }

            if (l_entrou == false && l_entrou2 == false)
            {
                CurrentField  = field;
                isBeforeInput = true;
            }



            // careAboutFocus = false;
        }
Ejemplo n.º 14
0
 public string getTriggeredTag(string ID, FGLFoundField currentField)
 {
     return(getTriggeredTag(ID, 0, 0, currentField));
 }
        //  private List<FGLFoundField> activeFields;

        public UIConstructInTableContext(FGLApplicationPanel f, CONSTRUCT c, FormattedGridView pConstructGrid, List <DataGridViewCell> pRecordFields)
        {
            bool haveAccept    = false;
            bool haveInterrupt = false;

            KeyList = new List <ONKEY_EVENT>();
            KeyList.Clear();
            RecordFields    = pRecordFields;
            afterFieldList  = new List <AFTER_FIELD_EVENT>();
            beforeFieldList = new List <BEFORE_FIELD_EVENT>();
            onActionList    = new List <ON_ACTION_EVENT>();
            setCurrentField = null;
            CurrentField    = null;
            PendingEvents   = new List <string>();
            isBeforeInput   = true;

            // activeFields = f.FindFieldArray(c.FIELDLIST);

            foreach (object evt in c.EVENTS)
            {
                if (evt is ONKEY_EVENT)
                {
                    ONKEY_EVENT e;
                    e = (ONKEY_EVENT)evt;
                    if (e.KEY == "" + FGLUtils.getKeyCodeFromKeyName("ACCEPT"))
                    {
                        haveAccept = true;
                    }
                    if (e.KEY == "" + FGLUtils.getKeyCodeFromKeyName("INTERRUPT"))
                    {
                        haveInterrupt = true;
                    }
                    KeyList.Add(e);
                    continue;
                }

                if (evt is BEFORE_FIELD_EVENT)
                {
                    BEFORE_FIELD_EVENT e;
                    e = (BEFORE_FIELD_EVENT)evt;
                    beforeFieldList.Add(e);
                    continue;
                }

                if (evt is AFTER_FIELD_EVENT)
                {
                    AFTER_FIELD_EVENT e;
                    e = (AFTER_FIELD_EVENT)evt;
                    afterFieldList.Add(e);
                    continue;
                }

                if (evt is ON_ACTION_EVENT)
                {
                    ON_ACTION_EVENT e;
                    e = (ON_ACTION_EVENT)evt;
                    onActionList.Add(e);
                    continue;
                }

                if (evt is AFTER_INPUT_EVENT)
                {
                    afterInput = (AFTER_INPUT_EVENT)evt;
                    continue;
                }
                Program.Show("Unhandled Event for CONSTRUCT");
            }

            if (!haveAccept)
            {
                KeyList.Add(new ONKEY_EVENT("ACCEPT"));
            }
            if (!haveInterrupt)
            {
                KeyList.Add(new ONKEY_EVENT("INTERRUPT"));
            }

            mainWin = f;


            constructGrid = pConstructGrid;

            if (constructGrid == null)
            {
                constructGrid = (FormattedGridView)pRecordFields[0].DataGridView;
            }

            constructGrid.init();
            constructGrid.DataSource = null;
            dt = new DataTable();
            dt.Columns.Add("subscript");


            // Add a column for each column in the grid
            for (int cols = 0; cols < constructGrid.Columns.Count; cols++)
            {
                DataColumn col = new DataColumn("col" + (cols));
                dt.Columns.Add(col);
            }

            constructColumnList = c.COLUMNS;

            constructGrid.allowInsertRow = false;


            DataGridViewRow r;

            string[] data;
            data = new string[constructGrid.Columns.Count];
            r    = new DataGridViewRow();


            for (int colno = 1; colno < constructGrid.Columns.Count; colno++)
            {
                data[colno] = "";
            }
            setActiveFields();
            dt.Rows.Add(data);

            constructGrid.Columns[0].Visible = false;
            constructGrid.DataSource         = dt;
            //   constructGrid.AutoResizeColumnHeadersHeight();
            //   constructGrid.AutoResizeRow(0);

            // for (int colno = 1; colno < constructGrid.Columns.Count; colno++)
            //  {
            //     constructGrid.AutoResizeColumn(colno);
            //  }

            constructGrid.Enabled = false;

            // WEBGUI displayArrayGrid.sizeGrid();
        }
Ejemplo n.º 16
0
        public UIConstructContext(FGLApplicationPanel f, CONSTRUCT c)
        {
            bool haveAccept    = false;
            bool haveInterrupt = false;

            KeyList = new List <ONKEY_EVENT>();
            KeyList.Clear();
            afterFieldList  = new List <AFTER_FIELD_EVENT>();
            beforeFieldList = new List <BEFORE_FIELD_EVENT>();
            onActionList    = new List <ON_ACTION_EVENT>();
            setCurrentField = null;
            CurrentField    = null;
            PendingEvents   = new List <string>();
            isBeforeInput   = true;


            foreach (object evt in c.EVENTS)
            {
                if (evt is ONKEY_EVENT)
                {
                    ONKEY_EVENT e;
                    e = (ONKEY_EVENT)evt;
                    if (e.KEY == "" + FGLUtils.getKeyCodeFromKeyName("ACCEPT"))
                    {
                        haveAccept = true;
                    }
                    if (e.KEY == "" + FGLUtils.getKeyCodeFromKeyName("INTERRUPT"))
                    {
                        haveInterrupt = true;
                    }
                    KeyList.Add(e);
                    continue;
                }

                if (evt is BEFORE_FIELD_EVENT)
                {
                    BEFORE_FIELD_EVENT e;
                    e = (BEFORE_FIELD_EVENT)evt;
                    beforeFieldList.Add(e);
                    continue;
                }

                if (evt is AFTER_FIELD_EVENT)
                {
                    AFTER_FIELD_EVENT e;
                    e = (AFTER_FIELD_EVENT)evt;
                    afterFieldList.Add(e);
                    continue;
                }

                if (evt is ON_ACTION_EVENT)
                {
                    ON_ACTION_EVENT e;
                    e = (ON_ACTION_EVENT)evt;
                    onActionList.Add(e);
                    continue;
                }



                if (evt is AFTER_INPUT_EVENT)
                {
                    //Just ignore it...
                    continue;
                }
                Program.Show("Unhandled Event for CONSTRUCT");
            }

            if (!haveAccept)
            {
                KeyList.Add(new ONKEY_EVENT("ACCEPT"));
            }
            if (!haveInterrupt)
            {
                KeyList.Add(new ONKEY_EVENT("INTERRUPT"));
            }

            mainWin = f;

            activeFields = f.FindFields(c.FIELDLIST);
            if (activeFields.Count != c.COLUMNS.Length)
            {
                Program.Show("Field count mismatch in CONSTRUCT");
                Application.Exit();
                constructColumnList = null;
            }
            else
            {
                constructColumnList = c.COLUMNS;
            }
            foreach (FGLFoundField fld in activeFields)
            {
                fld.fglField.Text = "";
            }
            try
            {
                activeFields[0].fglField.setFocus();
            }
            catch
            {
            }
        }