public void UpdateCorners(FFD2D target) { topLeft = target.WorldPoint(new Vector3(-1, 1)); topRight = target.WorldPoint(new Vector3(1, 1)); bottomLeft = target.WorldPoint(new Vector3(-1, -1)); bottomRight = target.WorldPoint(new Vector3(1, -1)); }
private void OnEnable() { m_target = target as FFD2D; CheckOffsetsSize(); CreateSelectionArray(); SetEditPoint(); }